DevOps
Summary
Middle DevOps/Build Engineer automates game build pipelines, maintains CI/CD systems, and coordinates releases across platforms like Steam and Epic Games Store using tools such as Jenkins, Perforce, and Docker.
DevOps
Middle DevOps / Build Engineer
We are looking for a Middle DevOps / Build Engineer to support our release lifecycle, automate build delivery, and maintain our CI/CD infrastructure. In this role, you will help ensure stable versioning and smooth delivery pipelines across cross-functional teams.
Key Responsibilities
• Support the release process and coordinate build delivery across departments.
• Prepare and upload builds to various digital storefronts and platform provider portals.
• Maintain, debug, and optimize CI pipelines and automation scripts.
• Update release statuses in Jira, communicate progress to the team, and keep technical documentation up to date.
• Manage cloud or local storage for build artifacts and support infrastructure databases.
Technical Requirements
• Perforce, Git: Advanced knowledge, including complex merge strategies, deep troubleshooting, and conflict resolution.
• CI/CD: Hands-on experience with Jenkins and/or UE Horde.
• Scripting: Strong Python or another scripting language, plus Docker / Docker Compose.
• Deployment: Practical experience with publishing tools and CLIs for digital stores, such as Steam / SteamCMD, Epic Games Store / BuildPatchTool, GOG, Microsoft Store, or PlayStation developer portals.
• Data: Practical experience with AWS S3 or equivalent solutions for artifact/cache management, as well as basic PostgreSQL administration.
• OS & Networking: Solid understanding of Windows and Linux, networking concepts including DNS, DHCP, routing, and TCP/IP, as well as firewall configuration such as iptables, ufw, or firewalld for securing and troubleshooting build nodes.
Nice to Have
• Experience with UE5 BuildCookRun processes for multiple platforms using BuildGraph.
• Experience with other Unreal Engine ecosystem components and utilities, such as Zen Server / Zen Cache, Gauntlet Automation Framework, or Unreal Build Accelerator.
• Familiarity with corporate authentication and authorization protocols, such as LDAP/AD, SSO, Okta, etc.
Work Format:
• Office Prague.
• Office Kyiv.
• Remote.
Hiring steps:
• Technical interview.
• Cultural interview.