Game Designer
Posted Updated 2
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You will design, balance, and test core game systems that improve player progression, retention, engagement, and monetisation. You will own the game economy, seasonal live operations, and pricing strategy; analyse KPIs and player feedback; develop and test optimisation hypotheses; and collaborate on roadmap and content needs. You will also design game and meta systems that integrate a token economy with support from the Product Director.
Responsibilities
- Design in-game systems that shape player progression, retention, monetisation, and player experience.
- Shape player journeys to optimise long-term retention and mastery.
- Use Unity to playtest development features, content, and balancing.
- Test designed systems before release to ensure they deliver the intended experience.
- Own the design, balancing, and monitoring of the game economy, live operations, and monetisation.
- Balance the economy to provide a fair, rewarding player experience and strong free-to-play performance.
- Collaborate on virtual bundles, pricing strategies, and in-app purchases.
- Own seasonal direction, planning, economy, and live operations balancing.
- Propose live operations and monetisation features with quantified ROI.
- Collaborate on the roadmap and content needs.
- Use data to monitor KPIs, economy balance, and live operations performance and recommend optimisation hypotheses.
- Monitor player behaviour and feedback patterns and improve live content.
- Design game and meta systems that integrate a token economy.
Requirements
- Previous senior game design experience focused on midcore and mobile free-to-play titles, or at least three years as a mid-level game designer.
- Understanding of action and strategy games, player motivation, spending behaviour, and long-term engagement.
- Experience working on at least one scaled free-to-play mobile game in the live operations stage.
- Experience designing, documenting, and shipping game systems focused on progression, economy balancing, monetisation, and live operations.
- Ability to analyse data, document hypotheses, design experiments, and measure results.
- Motivation to work on a free-to-play title with loot box mechanics.
- Availability during EU working hours, including core hours from 9:30am to 4pm UTC/BST.
Benefits
- Remote work.
- Close one-to-one line management.