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Gaming Architect

Discussion
  • Definition and evolution of target architecture for gaming backend services
  • Translation of functional and non-functional requirements into solution designs and technical roadmaps
  • Promotion of modular, loosely coupled, and reusable services
  • Design of solutions across game management, gameplay, player and wallet interactions, provider integration, promotions, responsible gaming, regulatory functions, and operational tooling
  • Modeling of domain capabilities, service boundaries, ownership, and event flows using domain-driven design and product-oriented architecture principles
  • Ensuring backend designs support session handling, game launch and lifecycle flows, transactional integrity, reconciliation, and auditable gaming outcomes
  • Architecture of APIs, asynchronous events, and real-time messaging flows between gaming services and external providers
  • Definition of reliable integration patterns for REST, event streaming, queues, webhooks, and provider-specific protocols
  • Driving standardisation of contracts and integration frameworks
  • Design for high availability, low latency, horizontal scalability, fault isolation, graceful degradation, disaster recovery, and predictable performance
  • Definition of service-level objectives and guidance on capacity planning, caching, data-store selection, resilience testing, and performance optimisation
  • Ensuring solutions include effective observability through metrics, logs, distributed tracing, alerting, and operational dashboards
  • Embedding security by design including authentication, authorisation, encryption, secrets management, network segmentation, and secure software supply-chain practices
  • Collaboration with security, legal, and compliance stakeholders to ensure architecture supports gaming controls, responsible gaming measures, auditability, data protection, and regulatory reporting
  • Maintaining clear separation of regulated components and data
  • Leading architecture reviews, documenting decisions and trade-offs, and maintaining reference patterns and standards
  • Partnering with technical leads and developers throughout delivery
  • Identifying and prioritising technical debt, modernisation opportunities, and platform simplification initiatives
  • Collaboration with product managers, engineering teams, architects, operations, data, infrastructure, security, compliance, and external suppliers
  • Explaining complex technical concepts, risks, options, and trade-offs to stakeholders
  • Mentoring technical leads and engineers and fostering continuous improvement
  • Bachelors or Masters degree in Computer Science, Software Engineering, Information Technology, or equivalent practical experience
  • Several years of senior software engineering experience including designing complex backend or distributed systems
  • Strong knowledge of microservices, domain-driven design, event-driven architecture, API design, and integration patterns
  • Hands-on experience with backend technologies such as .NET, Java, or equivalent modern stack
  • Experience with SQL and NoSQL data stores
  • Experience with messaging and event-streaming technologies such as Kafka or RabbitMQ
  • Experience with container platforms such as Docker and Kubernetes
  • Experience designing cloud-based architectures with practical knowledge of AWS or equivalent cloud platform
  • Experience with CI/CD, infrastructure automation, production operations, incident analysis, and modern DevSecOps practices
  • Relevant experience in online gaming or another high-volume, transactional, regulated digital industry
  • Strong analytical, problem-solving, documentation, facilitation, and communication skills
  • Hybrid working model
  • Private health insurance
  • Life insurance
  • Wellness allowance
  • Home office set-up allowance
  • 24 days annual holiday leave plus additional days for public holidays falling on weekends
  • Flexible compensation benefits
  • Remote working from abroad options

See also

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