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Graphics Software Developer - OpenGL/Vulkan

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Description

Role Overview :

We are looking for an experienced Graphics Software Developer with strong hands-on expertise in OpenGL and Vulkan, along with solid C/C++ programming skills in a Linux environment.


The role involves pure development and debugging of graphics-related software, working with graphics APIs and 3D graphics technologies.

Key Responsibilities :

- Develop and debug graphics software using C/C++.

- Design, implement, and troubleshoot applications using OpenGL and Vulkan.

- Work extensively with Linux toolchains and development environments.

- Apply strong knowledge of Graphics APIs and 3D graphics concepts.

- Analyze and debug complex graphics-related issues.

- Collaborate with engineering teams to develop and optimize graphics solutions.

- Work with source code management tools such as Git/Gerrit.

- Contribute to code quality, debugging, performance improvement, and development activities.

Mandatory Skills :

- Strong hands-on OpenGL development experience

- Strong hands-on Vulkan development experience

- C/C++ programming

- Linux environment

- Graphics APIs

- 3D Graphics concepts

- Graphics software development and debugging

Good to Have :

- Experience contributing to open-source Mesa drivers.

- Knowledge of Git and Gerrit.

- Experience with Linux graphics stack and driver-related development.

- Strong understanding of graphics rendering concepts.

Skills

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