Hypercasual Mobile Game Designer (Rapid prototyping)
Summary
Designs and prototypes hypercasual mobile puzzle games, iterating based on data and market tests to meet retention and revenue goals.
Hypercasual Mobile Game Designer (Rapid prototyping)
Job Responsibilities:
· Rapid prototyping of hypercasual/hybrid-casual game (Genre: Broad category Puzzle)
· Handle thorough project research, level designing, gathering statistics and data to prove the feasibility of ideas, preparation of game pitch, make demo in agile way, analysis data and iterate game.
· Involved in diffferent marketing test phase to prove the direction and early demo.
· Work with Producer and Publishing team to ensure game hits retention, revenue metrics.
Job Requirements:
· Possess relevant experience in Game Design, Art and/or Computer Science background with strong passion and positive work attitude to work within the mobile games industry.
· Keen interest in hypercasual or light casual games, interest or experience in Puzzle genre.
· Able to work under pressure and produce results under sometimes tight schedules.
· A self-starter who is creative, innovative, and possess positive problem-solving perspective mindset.
Thank you.