Junior to Middle 3D Artist
Argentics is looking for a Junior to Middle 3D Artist to join our team and work on indie game projects.
We are looking for a versatile 3D Artist who can work with existing assets as well as create new ones from scratch, with a focus on stylized and low-poly art.
Employment Type: Part-time initially, with the possibility of transitioning to full-time based on mutual fit
Work Format: Remote
Responsibilities
Modify and improve existing 3D assets, including models and textures.
Create new 3D assets from scratch based on project requirements and references.
Work with low-poly and stylized characters, including bodies, clothing, and hairstyles.
Create and apply textures.
Prepare assets for use in game projects when required.
Requirements
Experience creating and modifying 3D assets for games or other real-time applications.
Good understanding of 3D modeling and texturing workflows.
Experience with stylized and/or low-poly art.
Good knowledge of Blender and Substance Painter.
Ability to work independently and follow artistic references and technical requirements.
A portfolio demonstrating relevant 3D modeling and texturing skills.
Nice to Have
Understanding of asset export and integration into Unreal Engine and/or Unity.
Experience working with Git.
Sculpting skills and a good understanding of stylized forms.
Experience with baking workflows.
Hand-painted texturing skills.
Experience with Maya and/or ZBrush.
Basic experience working directly in Unity.
What We Offer
Part-time workload at the initial stage.
Opportunity to transition to full-time cooperation based on performance and mutual fit.
Remote work.
Opportunity to work on a variety of indie game projects.
Collaboration with an experienced game development team.
Long-term cooperation and professional growth opportunities.
Selection Process
Portfolio review is the primary stage of the selection process.
Please include a link to your portfolio when applying. We are particularly interested in examples of stylized and/or low-poly assets, characters, clothing, hairstyles, modeling, and texturing.