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[Keppel Internship Programme 2027] Intern, UX/UI (Jan - May 2027)

Summary

A UX/UI internship at a Singapore-based global asset manager, designing and prototyping user experiences for consumer and enterprise platforms while conducting user research and collaborating with cross-functional teams.

JOB DESCRIPTION

Keppel is a leading global asset manager and operator with strong capabilities in energy & environment, urban development and connectivity, creating solutions for a sustainable future. The intern will be responsible in the following: • Design and prototype user experiences across consumer-facing platforms (web/mobile) and enterprise/internal systems (admin portals, dashboards) • Support user research and usability testing (e.g. interviews, observations, testing sessions) to understand user needs, motivations and pain points • Collaborate with product managers, engineers and designers to iterate solutions and ensure alignment with technical feasibility • UX Designer track: Translate user insights into user flows, wireframes and visual concepts • UX Engineer track: Support prototyping, UI behaviours, or component-based implementation (where applicable) • Explore AI-assisted design and prototyping tools where appropriate, with guidance from the team Learning Outcomes: • Gain hands-on experience working on real product features or workflows in an IT and digital product environment • Develop capability in understanding user behaviour and translating insights into intuitive design solutions • Learn how design, engineering and product collaborate to deliver user-facing and enterprise systems • Build familiarity with modern tools, including AI-assisted design workflows, and understand responsible usage • Receive structured mentorship, feedback and exposure to design critique practices

JOB REQUIREMENTS

• Pursuing a diploma/degree in either creative disciplines (e.g. Industrial Design, Product Design, Visual Communication, Media, Fine Arts) or technical disciplines (e.g. Computer Science, • Information Systems, Software Engineering) • Strong curiosity about users, behaviours and motivations, with interest in solving real-world problems • Comfortable engaging users (e.g. interviews, testing) and translating ideas into tangible outputs (sketches, flows, or prototypes) • For UX Designer track: familiarity with design tools such as Figma (academic or self-taught acceptable) • For UX Engineer track: interest in front-end development, prototyping, or design systems (basic coding knowledge is a plus) • Interest in AI tools, digital products and emerging technologies, with willingness to learn

BUSINESS SEGMENT

Corporate

PLATFORM

Operating Division

See also