LLVM Raytracing Compiler Engineer (GPU Backend)
Summary
Develops an LLVM-based JIT compiler backend to generate high-performance GPU code for NVIDIA raytracing hardware.
NVIDIA in Utah is seeking a Raytracing Compiler Engineer to join our global engineering team. You will design and implement an LLVM-based backend JIT compiler targeting NVIDIA GPUs and collaborate with hardware and software teams to deliver high-performance code generation.
Ideal candidates have 12+ years in compiler development (3+ years with LLVM), expert C++ skills, and a strong systems background. Masters/PhD is a plus.