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Need Godot 4 Networking Developer for Existing FPS Project

I have an FPS game built in Godot 4 for Windows. The project is currently a single-player vertical slice with a clean codebase. I'm looking for a developer to implement multiplayer mode for up to four players. Deliverables include: player synchronization game state synchronization in-game text chat integration into the existing project Please include examples of previous Godot networking or multiplayer work along with your quote and estimated timeline.

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