Program Architect – BMS & BMAGD

Summary

Design and teach media/animation/game-design curricula, oversee academic delivery, and mentor students in production/post-production workflows for BMS and BMAGD programs.

Program Architecture & Curriculum Design

  • Design, structure, and continuously evolve the curriculum architecture for the BMS and BMAGD programs, ensuring alignment with UGC/MAKAUT norms and evolving industry requirements.

  • Build integrated academic plans, course maps, and assessment models for both programs in coordination with the Academic team.

  • Benchmark program structure against industry and market trends in media, animation, and game design to keep curriculum future-ready.

  • Lead periodic curriculum review and revision cycles, incorporating faculty, student, and industry feedback.

Academic Delivery & Monitoring

  • Take overall responsibility for planning and monitoring of program delivery across the BMS and BMAGD departments.

  • Oversee routine academic operations – subject allocation, resource allocation, and scheduling – for both programs.

  • Conduct daily and quarterly monitoring of academic delivery for students and faculty members across both departments.

  • Ensure timely completion of practical sessions, sessional papers, and internal examinations as per university norms, with data entered into the MAKAUT portal.

Teaching & Student Skilling

  • Teach core and elective courses within the BMS and BMAGD curricula as required.

  • Train and skill students in Production – covering camera & lighting and on-set filmmaking practices – and in animation/game design workflows relevant to BMAGD.

  • Train and skill students in Post-Production – covering video editing, finishing workflows, and multimedia output.

  • Provide mentorship to students across both programs, guiding them through hands-on production, post-production, animation, and game design projects.

  • Introduce and integrate new technologies, applications, and digital platforms into teaching delivery for both programs.

Industry Collaboration, Internship & Placement

  • Cultivate collaborative partnerships with media, animation, and gaming industry experts for curriculum input, guest sessions, and student opportunities.

  • Coordinate training and placement activities for final-year batches of BMS and BMAGD in partnership with the Placement Cell.

  • Create networking opportunities and facilitate internships and placements, tracking soft-skill training schedules and progress.

  • Align department goals with the institution’s strategic plan through collaboration with the Corporate Relations team.

Administrative Responsibilities

  • Act as a passionate advocate for the college, promoting the strengths and academic offerings of the BMS and BMAGD programs.

  • Manage department activities and events for both programs, ensuring visibility in institutional systems (e.g., Camu).

  • Conduct quarterly assessments of departmental activities and incorporate outcomes into OKRs as per institutional requirements.



Requirements

Skills Required:

  • Curriculum & Program Architecture Design

  • Academic Planning & Assessment Design

  • Writing / Content Writing

  • Teaching

  • Script Writing

  • Filmmaking

  • Animation & Game Design Fundamentals

  • Research

  • Photography

  • Pre-production

  • Production

  • Video Editing

  • Camera & Lighting

  • Students Skilling in Production

  • Students Skilling in Post-Production

  • Mentorship in Production

  • Mentorship in Post-Production

  • Industry Liaison & Partnership Building

  • Department & Resource Administration



See also

Architecture jobs by country — openings, pay and top skills →

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