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Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
As a Project Manager on 7 Days to Die, you will help drive the day-to-day production of our Content team, working closely with artists, designers, and other development partners. You will bring structure and visibility to a growing, distributed team, ensuring priorities remain clear, plans stay actionable, and teams have what they need to deliver.
In this role, you will :
Configure products hands-on in first-party portals, including builds, store images, descriptions, and metadata for game updates, DLCs, and other content releases.
Working in close collaboration with the production team to coordinate submission and certification across multiple platforms, making sure platform requirements and deadlines are met.
Maintain release documentation and tracking for platform-specific deliverables, giving teams clear visibility throughout the release cycle.
Act as a key point of contact with first-party partners on submission and certification topics, helping teams navigate requirements and resolve issues.
Oversee platform-specific deliverables, submission requirements, and release documentation, maintaining clear visibility throughout the release cycle.
Collaborate with Production, Marketing, Brand, and Live Operations to support content launches, pricing, regional availability, and launch activities.
Help define, document, and continuously improve release management processes and best practices
What we are looking for :
5+ years of experience in Release Management, Production, Project Coordination, Live Operations, or a related role within the video game or software industry.
Experience supporting game, software, DLC, or content releases through structured delivery and certification processes; experience shipping a game is strongly preferred.
Knowledge of first-party platforms and submission tools such as Steamworks, Microsoft Partner Center, PlayStation Content Pipeline/DevNet/FQAWeb, Nintendo portals, or Epic Online Services.
Experience with collaboration and project management tools such as Jira, Confluence, Azure DevOps, SharePoint, Miro, and Microsoft 365.
Exceptional organizational skills and attention to detail, with the ability to manage multiple priorities in a fast-moving environment.
Strong communication and stakeholder management skills, with the ability to collaborate effectively across internal teams and external partners.
In this role, you will:
Configure products directly in the first-party partner platform portals, including builds, store images, descriptions, and metadata for game updates, DLCs, and other content deployments.
Work in close collaboration with the production team to coordinate submissions and certification processes across multiple platforms, ensuring each platform's requirements and deadlines are met.
Maintain release documentation and tracking of platform-specific deliverables, providing teams with clear visibility throughout the release cycle.
Act as the main point of contact with first-party platform partners for submission and certification matters, helping teams understand requirements and resolve issues.
Oversee platform-specific deliverables, submission requirements, and documentation, while ensuring clear visibility throughout the entire release cycle.
Collaborate with the Production, Marketing, Brand, and Live Operations teams to support content launches, pricing, regional availability, and launch activities.
Contribute to defining, documenting, and continuously improving release management processes and best practices.
What we are looking for:
More than 5 years of experience in release management, production, project coordination, Live Operations, or a related role in the video game or software industry.
Experience supporting the market release of games, software, DLCs, or other content through structured delivery and certification processes. Experience shipping a game commercially is strongly desired.
Knowledge of first-party platforms and submission tools such as Steamworks, Microsoft Partner Center, PlayStation Content Pipeline, DevNet, FQAWeb, Nintendo portals, or Epic Online Services.
Experience with collaboration and project management tools such as Jira, Confluence, Azure DevOps, SharePoint, Miro, and Microsoft 365.
Excellent organizational skills and a strong attention to detail, with the ability to manage multiple priorities in a dynamic and constantly evolving environment.
Strong communication and stakeholder management skills, with the ability to collaborate effectively with internal teams and external partners.
As a Project Manager on 7 Days to Die, you will directly contribute to the smooth functioning of our Content team by working daily with the art and design teams and their development partners. In a distributed and evolving context, you will play a key role in bringing structure, maintaining a clear view of priorities, and creating the conditions that allow teams to move forward effectively.
Ready to dive into the world of cutting-edge video game development? Based in Montreal, Behaviour Interactive is a major player in the gaming industry, creating unforgettable experiences on PC, console, and mobile. We are a dynamic independent studio with over 1200 passionate employees, and we have studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and the United Kingdom (Behaviour UK–North & South). We focus on two main areas: Services and Original Games. Our Services team collaborates with gaming and entertainment giants such as Disney, Sony, Activision, and Nintendo, delivering top-tier work-for-hire development and innovating in immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes the limits of our creativity with our iconic IPs, such as the famous Dead by Daylight. Join us and be part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair chance and celebrate the diversity of people, perspectives, and ideas. It is important to us to work with talent from all backgrounds, regardless of age, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, family status, disability, or any other characteristic protected by applicable law.