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Senior Character Rigger - [Rainbow Six Siege]

Open 19d

Summary

Senior Character Rigger at Ubisoft Montreal builds and optimizes character rigs in 3DS Max for the AAA game Rainbow Six Siege, ensuring smooth integration with the game engine and real-time performance.

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do:

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • Contribute to pipeline tools and best practices.
  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • Your CV highlighting your experience and skills.
  • A portfolio showcasing your best character rigging work.

See also

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