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blooberteam

Senior Combat Designer

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Description

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:


Senior Combat Designer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Within this role you will:

  • Design, implement, tune and maintain combat systems, character moves, abilities, items, weapons and overall character development/progression,

  • Ownership of the core combat mechanic and specification of associated animation,

  • Ownership of the development of combat features and improvement efforts, from iteration through delivery to players,

  • Planning for AI needs, behaviour scripting, and tuning to create varied combat encounters,

  • Maintain clear and concise documentation for all combat mechanics, balance, and systems,

  • Validation of all combat design scoping estimates,

  • Utilization of team, player and focus feedback to improve the look and feel of the combat experience,
  • Collaboration with animation and audio teams to determine general feel and pace of combat actions utilizing third person animations.

Job requirements

Feel free to apply if you have:

  • Minimum 4+ years of game development experience, with at least 2 years in Combat Design role on a shipped title with PVE experience,

  • Experience collaborating with animation/character/vfx/sfx teams to define and refine the combat feel, timing, readability, and physicality of enemies, player actions, and gameplay mechanics,

  • Proven experience designing and iterating on a wide range of combat encounters, including single-enemy engagements, multi-enemy compositions, and wave-based scenarios. Experience with boss-battles is a big plus,

  • Experience directly tuning the animation graphs and timing windows for attacks, blocks, branching actions, hit reactions and other key combat animations,
  • Ability to make high-level systemic design decisions, clearly document the underlying principles and constraints, and communicate them effectively across multidisciplinary teams,

  • Excellent knowledge in developing AI - design enemy archetype, work in behaviour trees, tuning animation frame date. Experience in boss battle design would be a huge plus,

  • Great written and verbal communication skills,

  • Strong experience in studio and field recording,

  • Ability to think logically and break down complex problems, with attention to detail.

It would be also nice to have:

  • Experience developing third person melee and ranged combat

  • Exceptional attention to details,

  • Love of computer and console horror games.

Skills

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See also

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