Senior Concept Artist, Character - Unpublished R&D Product
Summary
Principal Concept Artist for an unannounced R&D game project, defining character visual direction, scalable design systems, and cross-functional collaboration in Guangzhou.
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为 Unpublished R&D Product 团队的一员,你将与美术、叙事、动画、技术及跨职能团队紧密合作,围绕角色设计与视觉表达开展创意探索与设计实践,推动高品质角色内容在制作流程中的高质量落地。
作为一名优秀的角色设计师,你将从设计源头塑造角色的视觉语言,与美术、叙事、动画及技术团队紧密合作,定义角色风格边界,并推动设计在实际制作与最终实现中的高质量落地。
我们希望你不仅具备出色的绘画能力,更具备系统化的设计思维与风格塑造能力,能够在创意表达与制作落地之间建立桥梁。
You will report into the Creative Director of the team.
Responsibilities
Character Design
- 负责角色设计与视觉探索,从概念草图到高完成度角色设定。
- 探索并定义符合产品方向的角色视觉语言,包括造型、比例、剪影、材质表现等。
- 输出具有高度辨识度和视觉吸引力的角色设计方案。
Design Systems & Methodology
- 构建角色设计逻辑,包括视觉背景、功能定位、设计原则及叙事关联。
- 建立并持续完善角色设计规范,包括比例体系、风格边界及细节密度控制等。
- 在设计中兼顾整体风格统一性与设计多样性,为长期内容扩展提供支持。
Cross-functional Collaboration
- 与角色美术、动画、特效及技术美术团队密切合作,确保设计方案具备良好的制作可行性及稳定表现。
- 提供清晰、可执行的设计交付,包括结构拆解、材质指引及设计说明。
- 参与评审与反馈流程,持续跟进角色从概念到最终实现的整体质量。
Quality
- 推动角色设计质量标准的建立,并参与整体美术风格建设。
- 根据产品需求及目标平台要求,平衡设计复杂度与制作成本。
- 快速响应设计方向调整,在探索阶段提供多套设计方案支持。
Team Contribution
- 指导团队成员,提升整体设计能力。
- 参与外部合作伙伴的反馈及质量把控。
- 推动设计经验沉淀,建立可复用的设计方法与规范。
Required Qualifications
- 拥有6–10年以上游戏行业经验,至少参与过1–2个完整项目(上线或关键开发阶段)。
- 具备扎实的美术基础(人体结构、透视、色彩、构成),拥有优秀的造型与设计能力。
- 具备成熟的角色设计方法论,而不仅仅是优秀的绘制能力。
- 能够独立完成从探索草图、精细设定到设计说明的完整设计流程。
- 熟悉多种风格化角色设计表现方式。
- 理解3D内容制作流程及跨职能协作流程,具备设计可落地意识。
- 熟练使用 Photoshop、Blender 及其他3D辅助设计工具。
- 具备良好的沟通能力,能够清晰表达设计意图并推动设计落地。
Desired Qualifications
- 有打造高辨识度角色设计的经验,具备商业化项目经验者优先。
- 具有复杂角色内容制作项目经验。
- 具备3D能力,包括 Blockout 或简单模型辅助设计能力。
- 熟悉跨文化设计,理解全球化审美及不同文化元素的融合。
- 有外部合作伙伴管理或团队指导经验。
- 对角色背景设定及设计叙事(Design Narrative)有深入理解。
Portfolio Requirements
请提供3–5个代表性角色设计案例,内容包括:
- 草图探索过程
- 方案迭代过程
- 最终角色设定
- 设计思考及设计方法说明(非常重要)
作品集应重点展示完整的设计思路,而不仅仅是最终视觉效果。
请包含不同类型的角色设计案例,并附带相应的设计说明。
如有商业项目成果,也欢迎一并提供。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
As published by greenhouse
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