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Senior Gameplay Animator (AI) – [Far Cry]

As a Senior Gameplay Animator (AI) at Ubisoft Montréal, you will help create, integrate, and validate animation systems for non-playable characters, including both allies and enemies. You will work in line with the animation direction while meeting gameplay and technical requirements tied to the game engine.

What you’ll do:

  • Create animation systems for a variety of NPC behaviors, including locomotion, 3D navigation, combat behaviors, and hostage situations;
  • Process and refine motion capture data while accounting for game engine constraints;
  • Export and integrate animations following technical guidelines in collaboration with technical animators, designers, and programmers;
  • Test and revise animation systems directly in the game to ensure functionality and quality;
  • Collaborate with animation, programming, and design teams to deliver features aligned with production goals;
  • Ensure the final quality of animated gameplay features integrated into the game.
  • Strong experience creating gameplay animations for video games;
  • Experience creating NPC animations and animation systems;
  • Proficiency in processing motion capture data;
  • Knowledge of MotionBuilder;
  • Experience working on a shipped AAA title (an asset);
  • Understanding of technical constraints related to integration within a game engine;
  • Ability to collaborate in a multidisciplinary environment;
  • Strong attention to detail and visual quality;
  • Collaborative mindset focused on problem-solving and idea sharing.

What to send our way

  • A portfolio showcasing your best animation work.
  • Your CV highlighting your experience and skills.

See also

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