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Electronic Arts

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Senior Software Engineer - Generative Engine Tools

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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Senior Software Engineer, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

You will report to the Director of Engineering.

Responsibilities:

  • Own the development of generative game logic generation and generative tool orchestration, and integrate those tools into the engine.

  • Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.

  • Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.

  • Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.

  • Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.

  • Define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications:

  • 8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • Experience with large C++ codebases

  • Experience with Python

  • Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

  • Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems

  • Experience collaborating with others to translate applied research goals into production-ready engine features

  • Experience with emerging technologies such as AI/ML, procedural generation, context engineering, creator tooling systems

  • Experience writing agentic tooling and function calling

  • Experience with structured output and schema design

  • Experience contributing to engine architecture or developer-facing platforms.

  • Proficiency in CI/CD tools (e.g., Jenkins, GitLab)

Skills

See also

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