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Electronic Arts

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Senior Software Engineer - Networking

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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Senior Software Engineer, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

You will report to the Director of Engineering.

Responsibilities:

  • Build upon and extend the low-level networking layer of the engine.

  • Design, implement, and instrument networking features to support multiplayer at scale.

  • Partner with engine developers, ensuring gameplay features and systems have full multiplayer support.

  • Define patterns and best practices for multiplayer-ready code.

  • Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.

Qualifications:

  • 8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • Experience with large C++ codebases

  • Experience implementing gameplay networking features

  • Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

  • Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems

  • Experience collaborating with others to translate applied research goals into production-ready engine features

  • Experience contributing to engine architecture or developer-facing platforms.

  • Proficiency in CI/CD tools (e.g., Jenkins, GitLab)

Skills

See also

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