Senior Systems Software Engineer - American Football
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
As a Senior Systems Software Engineer, you will help architect and scale our core game and engine foundations within Unreal Engine. You will maintain a broad view of the engine’s architecture, identifying opportunities to improve performance, memory footprint, and stability. We are looking for a passionate engineer who enjoys deep technical problem-solving, planning, and building robust, scalable systems that empower our development team to build faster and more efficiently.
This role will be Hybrid/Onsite in Madrid, Spain.
Your Responsibilities
Architect, develop, and maintain complex engine systems in alignment with broader technical roadmaps and team goals.
Define and manage per-system frame budgets, establishing viable performance metrics for cross-functional teams and providing technical guidance to ensure these benchmarks are met reliably.
Develop, integrate, and scale foundational engine systems within Unreal Engine for a performance-critical, networked game architecture.
Deliver high-quality, performant technical implementations that adhere to strict memory and system constraints.
Contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Implement and manage data-driven systems to support live service updates, including efficient asset streaming, patching strategies, and live-data synchronization.
Partner with leadership to define and uphold performance metrics while shaping long-term technical roadmaps.
Your Qualifications
10+ years of experience with C++, with an understanding of best practices, and architectural considerations.
5+ years of experience with Unreal Engine architecture (e.g., core systems, performance management, memory optimization, multithreading or job strategies).
Strong communication and collaboration skills, with the ability to articulate complex technical and architectural decisions to engineering peers and leadership.
Experience with parallel programming, resource management, and multi-processor hardware architecture.
Advanced experience profiling, optimizing, and debugging performance bottlenecks within Unreal Engine, including deep familiarity with memory management.
Proficiency in integrating and maintaining large-scale systems covering multiple domains.
Advanced debugging skills applicable to client/server multiplayer games.
What they ask for
Required
- 10+ years of experience with C++, with an understanding of best practices, and architectural considerations.
- 5+ years of experience with Unreal Engine architecture (e.g., core systems, performance management, memory optimization, multithreading or job strategies).
- Strong communication and collaboration skills, with the ability to articulate complex technical and architectural decisions to engineering peers and leadership.
- Experience with parallel programming, resource management, and multi-processor hardware architecture.
- Advanced experience profiling, optimizing, and debugging performance bottlenecks within Unreal Engine, including deep familiarity with memory management.
- Proficiency in integrating and maintaining large-scale systems covering multiple domains.
- Advanced debugging skills applicable to client/server multiplayer games.