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RAISE ENGINE

Slot Game Creator (Game Design & Math)

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Description

Slot Game Creator

Product: Raise Studio (first-party content) / Raise Engine

Engagement: Independent contractor, full-time equivalent or per-title, remote

Reports to: Raise Studio lead, under CTO for engine matters

Works alongside: 3D/2D art, Games Integration, QA, media

WHY THIS ROLE EXISTS

Raise Studio is the proof case for Raise Engine. Every first-party title we ship demonstrates to the creator cohort what the engine can do and gives operators a reason to put us on the top row of the lobby.

This role turns a theme into a shippable, mathematically sound, commercially tuned slot game.

WHAT YOU'LL OWN

• Game design. Concept to spec: theme, mechanic, reel structure, feature set, progression, win presentation, and the emotional shape of the session.

• Game mathematics. Reel strips, weighted reels, paytables, paylines or cluster/ways evaluation, feature triggers, free spins, multipliers, cascades, buy features, and max-win caps. Tune to a target RTP band and volatility profile and prove it by simulation.

• Math configuration. Produce engine-ready math config JSON to the platform specification — correct field names, award modes, and emission format. Translate any TypeScript emulation into a backend-ready config that matches spin-for-spin.

• Certification pack. RTP report, volatility and hit-frequency analysis, max-win exposure, and simulation evidence sufficient for QA sign-off and any licensing or certification requirement.

• Build coordination. Work with art and frontend to get the game assembled, playable, and correct — including mobile portrait.

• Commercial tuning. RTP band selection against our hosting tiers, and iteration on live performance data once a title is in market.

WHAT WE NEED

• Demonstrable slot titles shipped — you can point to games in market and explain the maths behind them.

• Strong applied probability and expected-value reasoning. You can build a simulation and defend an RTP number to a third party.

• Fluent in at least one of Python, TypeScript, or C# for math simulation and config generation.

• Deep familiarity with slot mechanics as a player and as a designer: what makes a session feel good and what makes it feel cheap.

• Ability to write a game specification that art, frontend, and QA can all execute from without ambiguity.

STRONG ADVANTAGE

• Experience with a remote game server / RGS math SDK and producing configs consumed by a backend.

• Cluster-pays, Megaways-style, hold-and-win, and cascade experience.

• Prior work through a certification body (GLI, BMM, iTech Labs).

• Can also produce or direct the art direction for a title.

SUCCESS CRITERIA

• 30 days — One full game specification and validated math config delivered, passing QA math verification on first submission.

• 60 days — First title live on an operator lobby. Second title in build.

• 90 days — Repeatable title production process documented — spec template, math config template, simulation harness — so the studio can run multiple titles concurrently.

HOW TO APPLY

Show us what you've shipped. Link to or name the slot titles you've built — the math, the mechanics, the results. We want to see the games, not the companies. Share your portfolio, not your past.

Skills

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See also

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