Software Engineer, C++ Systems
Summary
On-site C++ systems engineer in San Francisco building a GPU virtualization library for cloud infrastructure: developing core C++ code, researching GPU oversubscription and checkpointing, extending hardware support, and debugging/tracing production performance issues. Requires 3+ years of deep C++ systems experience.
About the Role
Join a systems engineering team building software for GPU virtualization and cloud infrastructure. You will develop and optimize low-level C++ systems that improve GPU utilization for demanding computing workloads.
What You'll Do
Develop and maintain the core C++ virtualization library.
Research GPU oversubscription, checkpointing, and high-performance systems.
Extend support for new hardware architectures across the software stack.
Debug systems issues in production environments.
Trace performance problems across the stack and diagnose them in customer workloads.
What We're Looking For
At least 3 years of experience in C++ systems engineering, with deep C++ expertise; Rust experience is also relevant.
Production experience with low-level systems, such as operating systems, kernels, memory management, or drivers.
Experience optimizing network interface or C++ performance and delivering performance improvements to production.
Ability to work across complex systems and trace performance issues through multiple layers.
Background in areas such as compilers, networking protocols, kernels, Kubernetes, infrastructure, distributed systems, storage, or data ingestion is valuable.
Strong computer science fundamentals and experience delivering software in a fast-moving environment.
Compensation & Benefits
Base salary: $250,000 to $325,000 annually. Visa sponsorship is available.
Location
On-site in San Francisco, California, United States.
Skills
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