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Software Engineer, C++ Systems

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Summary

On-site C++ systems engineer in San Francisco building a GPU virtualization library for cloud infrastructure: developing core C++ code, researching GPU oversubscription and checkpointing, extending hardware support, and debugging/tracing production performance issues. Requires 3+ years of deep C++ systems experience.

About the Role

Join a systems engineering team building software for GPU virtualization and cloud infrastructure. You will develop and optimize low-level C++ systems that improve GPU utilization for demanding computing workloads.

What You'll Do

  • Develop and maintain the core C++ virtualization library.

  • Research GPU oversubscription, checkpointing, and high-performance systems.

  • Extend support for new hardware architectures across the software stack.

  • Debug systems issues in production environments.

  • Trace performance problems across the stack and diagnose them in customer workloads.

What We're Looking For

  • At least 3 years of experience in C++ systems engineering, with deep C++ expertise; Rust experience is also relevant.

  • Production experience with low-level systems, such as operating systems, kernels, memory management, or drivers.

  • Experience optimizing network interface or C++ performance and delivering performance improvements to production.

  • Ability to work across complex systems and trace performance issues through multiple layers.

  • Background in areas such as compilers, networking protocols, kernels, Kubernetes, infrastructure, distributed systems, storage, or data ingestion is valuable.

  • Strong computer science fundamentals and experience delivering software in a fast-moving environment.

Compensation & Benefits

Base salary: $250,000 to $325,000 annually. Visa sponsorship is available.

Location

On-site in San Francisco, California, United States.

Skills

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