Software Engineer, C++ Systems
Description
About the Role
Join a GPU virtualization and cloud infrastructure team building low-level systems software for AI and machine learning workloads. You will help improve GPU utilization and platform performance through production C++ development and systems research.
What You'll Do
Develop and maintain the core C++ GPU virtualization library.
Research GPU oversubscription, checkpointing, and high-performance systems techniques.
Extend platform support to new GPU architectures, considering interactions across the system.
Debug systems-level issues in production environments.
Trace and diagnose performance problems in customer workloads.
What We're Looking For
At least 3 years of experience in C++ systems engineering, with deep C++ expertise or strong Rust experience and readiness to work in C++.
Production experience with low-level systems such as operating systems, kernels, memory management, or drivers.
Experience optimizing networking or NIC performance and tracing performance issues across system layers.
A record of shipping production software beyond academic research, ideally in an early-stage, fast-paced environment.
Strong computer science fundamentals and a degree in computer science or a related field.
Familiarity with compilers, networking protocols, kernels, Kubernetes, infrastructure, or distributed systems is valuable.
Compensation & Benefits
Base salary: $250,000 to $325,000 annually. Visa sponsorship is available.
Location
On-site in San Francisco, California, United States.
Skills
As published by ashby · 2 questions
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