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Kaleidoscope Innovation

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Software Engineer

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Summary

Onsite (5 days/week) realtime rendering and graphics software engineer role in Cupertino, CA: building and optimizing 3D rendering features in performant C++ using modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages, with 3D geometry/math work and optional mobile and AR/VR rendering experience.

Applicants must be authorized to work for ANY employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.


Location: Cupertino, CA (onsite 5 days a week)


Position: Realtime Rendering and Graphics Software Engineer


Job Requirements:

• BA/BS and 5 years working on 3D realtime rendering applications
• High proficiency in writing safe, performant C++ code
• Knowledge of the graphics pipeline, modern rendering techniques, and image processing
• Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
• Ability to solve problems in 3D geometry using linear algebra
• Experience with all stages of software development, from prototyping to performance optimization
• Solid debugging and problem-solving skills
• Outstanding teamwork and communication skills
• Passionate about owning and refining features

Preferred:

• Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux

• Familiarity with AR/VR rendering technologies


Kaleidoscope, an Infosys Company, is an equal opportunity employer, and all qualified applicants will receive consideration without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, protected veteran status, spouse of protected veteran, or disability.

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