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Software Engineer - Onsite- Melbourne

At Blackmagic Design, we build some of the world's most advanced video production tools—from digital film cameras to colour correction software—used by creative professionals across film, television, and live broadcast.

We're a global company, but our Global Headquarters are right here in South Melbourne, where all design, engineering, and manufacturing is done in-house. Since 2001, we've been creating high-performance digital cinema technology that's used everywhere from Hollywood blockbusters to YouTube content creation.

Our software and hardware products push the limits of real-time GPU processing and platform integration—and we're looking for a C++ Engineer with a strong GPU and systems background to join the team.

What you'll be doing

  • Developing and maintaining GPU-accelerated C++ code across desktop platforms (Windows, macOS, Linux), working close to the OS and the graphics stack

  • Writing and optimising real-time rendering, compute, and colour-processing pipelines using Metal, Vulkan, and/or DirectX

  • Profiling and tuning GPU workloads for throughput, latency, and memory bandwidth in demanding real-time video pipelines

  • Understanding of GPU drivers, kernel-level components, and low-level system services that sit between hardware and application

  • Building internal GPU toolkits and rendering frameworks that other engineering teams rely on for cross-platform development

  • Working with OS-level and GPU vendor APIs for device I/O, memory management, process/thread management, and hardware communication

  • Debugging platform- and GPU-specific issues across Windows, macOS, and Linux, including driver installation, permissions, and system integration quirks

  • Collaborating with hardware engineers to bring up new GPU and video hardware, ensuring reliable, high-performance OS-level communication

  • Participating in end-to-end product cycles—from early prototypes through to shipping releases

What we're looking for

  • 5+ years of professional C++ experience, with solid grounding in modern C++ (11/14/17)

  • Hands-on experience or knowledge of at least one major GPU API—Metal, Vulkan, or DirectX—in a production or performance-critical setting

  • Hands-on experience or knowledge of working at the OS/systems level on at least two of: Windows, macOS, Linux

  • Understanding of GPU drivers, system services, or kernel extensions

  • Comfort working with low-level APIs (e.g. Win32/WDK, IOKit/DriverKit, Linux kernel modules or udev) alongside GPU/graphics APIs

  • Hands-on experience or knowledge of building or maintaining internal GPU tools, SDKs, or rendering toolkits used by other developers

  • A practical, get-it-shipped mindset with strong attention to real-time performance and stability

  • Bonus: experience with compute shaders, colour science/image processing pipelines, Qt, Python scripting, or mobile GPU platforms (iOS/Android)

Why work with us

  • Build GPU-driven tools used daily by top creatives around the world

  • Work on the deep systems and rendering layer that everything else in the product depends on

  • Collaborate with a talented, multidisciplinary team in a hands-on engineering environment

  • Work onsite in our purpose-built South Melbourne HQ with full in-house design, prototyping, and manufacturing

  • Join a team that values engineers who care about squeezing every bit of performance out of the hardware


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