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Sr. Product Designer

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Description

The candidate will have responsibilities across the following functions:


UX: end-to-end product design:

  • Own UX for key fan-facing flows like discovery, event pages, checkout, taking features from initial concept through to launch.
  • Map user journeys and create wireframes to define the experience before moving to high-fidelity designs.
  • Conduct usability testing, analyse user feedback and data, and improve designs based on insights.
  • Design all user interface states, including empty, loading, and error screens, to ensure a seamless user experience.


UI: hands-on craft in Figma:

  • Turn wireframes into high-fidelity, production-ready designs in Figma that are ready for engineering to build.
  • Create and maintain a scalable design system to ensure consistency across the app and web experience.
  • Build interactive prototypes to communicate user flows, interactions, and animations before development.
  • Collaborate closely with engineering throughout development to ensure the final product matches the intended design.


Collaboration and mentorship:

  • Collaborate with Product, Engineering, and Marketing teams to design solutions that meet user and business needs.
  • Provide feedback and guidance to junior designers to help improve the quality and consistency of design work.
  • Stay updated on design trends, competitor products, and user behaviour to bring new ideas and improve the product.


Requirements:

  • 5+ years of product design experience across both UX and UI, ideally on consumer apps with real scale.
  • A portfolio that demonstrates end-to-end product thinking, including user flows, UX decisions, and polished UI designs.
  • Strong hands-on experience with Figma, including components, variants, auto layout, prototyping, and design systems.
  • Strong visual and interaction design skills with attention to spacing, typography, motion, and overall design quality.
  • Experience designing for both web and mobile platforms, with an understanding of the different user experiences and design constraints.
  • Ability to use user research and analytics to make informed design decisions.
  • Demonstrates strong ownership by independently driving design projects from concept through to launch.
  • Familiarity with motion design or micro-interactions.
  • Exposure to A/B testing and experimentation frameworks.
  • Genuine interest in live entertainment - concerts, festivals, sport, theatre.

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