Technical Animator (Unreal Engine 5.7) — Middle/Senior
About the Project
We are developing an original Dark Fantasy Action RPG for PC built with Unreal Engine 5.7.
The project combines skill-based melee combat, RPG progression, and a dark atmospheric world, with a strong focus on responsive combat and high-quality character animation.
We are looking for a Technical Animator who can take ownership of the technical side of character animation and help build a reliable animation pipeline for the project.
Responsibilities
Develop and maintain character animation systems in Unreal Engine 5.7.
Work with Animation Blueprints, State Machines, Blend Spaces, Animation Montages, and animation logic.
Set up and maintain IK Rig, IK Retargeter, Control Rig, and retargeting workflows.
Build and support locomotion and combat animation systems.
Integrate character animations with gameplay systems in close collaboration with Gameplay Programmers and Game Designers.
Work with character rigs, skinning, deformation, and animation setup.
Troubleshoot and optimize animation systems for real-time performance.
Develop and improve technical animation workflows and tools.
Support Animators and Character Artists with technical solutions and pipeline improvements.
Help establish technical animation standards and best practices for the project.
Identify technical issues in the animation pipeline and provide production-ready solutions.
Requirements
2+ years of professional experience specifically as a Technical Animator in GameDev.
Proven experience working as a Technical Animator on game projects, not primarily as a 3D Artist, Character Artist, or general Technical Artist.
Strong hands-on experience with Unreal Engine 5 and its animation systems.
Solid experience with Animation Blueprints, State Machines, Blend Spaces, Animation Montages, and animation logic.
Practical experience with IK Rig, IK Retargeter, Control Rig, and animation retargeting.
Experience building and maintaining character animation pipelines for real-time games.
Experience with locomotion and/or combat animation systems.
Understanding of how animation systems are integrated with gameplay.
Experience working directly with Gameplay Programmers, Animators, Character Artists, and Game Designers.
Ability to troubleshoot technical animation issues and independently find production-ready solutions.
Good understanding of character rigs, skinning, deformation, and real-time animation.
English sufficient for professional communication and technical documentation.
Would Be a Plus
Experience working on PC or console games.
Experience on Action RPG, Soulslike, Action, or other combat-focused projects.
Experience with Motion Matching, Motion Warping, Pose Warping, or Distance Matching.
Experience with Gameplay Ability System (GAS).
Python, MEL, or other scripting experience for animation tools and pipeline automation.
Experience with cloth or physics-based character animation.
Experience optimizing animation systems for real-time performance.
Experience working on a shipped PC or console game.
What You Will Get
The opportunity to work on an original Dark Fantasy Action RPG for PC built with Unreal Engine 5.7.
A chance to directly influence the animation pipeline and technical quality of the project.
A high level of ownership and autonomy within your area of expertise.
Close collaboration with Game Design, Programming, Art, and Animation specialists.
The opportunity to work on challenging character and combat animation systems.
Long-term cooperation and professional growth together with the project.