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Technical Artist

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  • Collaborate with UI Artists, Designers, and Developers to ensure accurate and efficient UI implementation.
  • Independently integrate, set up, and optimize UI assets and interfaces in Unity — from receiving assets from artists through to final implementation and delivery.
  • Translate Figma designs into pixel-perfect, responsive Unity UI across different platforms and resolutions.
  • Build and maintain reusable UI components, Prefabs, and layouts.
  • Implement UI text, animations, transitions, pop-ups, and micro-interactions.
  • Profile and optimize UI performance, troubleshoot implementation issues, and ensure technical quality throughout the project.
  • Figma & UX: Pixel-perfect layout implementation, Figma asset export and layer navigation, understanding of UX and interaction principles.
  • Unity UI: Strong knowledge of UGUI / UI Toolkit, Canvas, RectTransform, Anchors, Layout Groups, Masks, adaptive layouts, Prefabs, and 9-slice sprites.
  • TextMeshPro: Text styles, fallback fonts, localization-ready layouts, materials, and inline sprites.
  • UI Animation: Experience with Animator/Animation workflows, screen transitions, pop-ups, and micro-interactions.
  • UI Optimization: Knowledge of Sprite Atlases, batching, Draw Calls, Canvas optimization, RectMask2D, Raycast Targets, and profiling with Unity Profiler / Frame Debugger.
  • Version Control: Experience with Git and Perforce.

    Will be a plus:

  • DOTween / DOTween Pro scripting.
  • Basic C# for UI logic integration.
  • Custom UI shaders (Shader Graph).
  • Willingness to learn UE.

Skills

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See also

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