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Technical Artist - Pipeline & Tools

Open 41d
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Technical Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project.

As a technical artist, you will take on advanced responsibilities, including designing and developing shaders, scripting, and creating advanced pipelines. You will write and maintain technical documentation, collaborate with artists and programmers, and prioritize performance optimization and asset validation. Additionally, you will mentor junior team members, guiding their growth and development.

Responsibilities

  • Provide technical follow-up to the art team in regards to performance and guidelines.

  • Design and develop new art pipeline tools with a strong focus on usability and efficiency, enforcing established code standards and fostering a culture of best practices within the team.

  • Design, implement and optimize shaders while meeting artistic and technical requirements.

  • Analyze the creative process to identify and implement opportunities for tool enhancements and workflow optimization.

  • Initiate and follow up on research and development as well as the technical pipeline development

  • Create and maintain technical art documentation to support tools, workflows, and processes.

  • Act as interlocutor between the art and the programming team.

  • Provide mentorship to junior team members, fostering their growth and professional development.

Requirements

  • Experience in high-level coding languages (Python, C#, etc.) with an understanding of code architecture to develop maintainable tools, streamline workflows, and enhance pipeline efficiency.

  • An understanding of mathematics, including trigonometry and linear algebra, with the ability to apply them effectively.

  • Experienced in shader development with a strong understanding of the Physically Based Rendering (PBR) pipeline.

  • A solid understanding of a digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level building).

  • Team oriented and a strong desire for collaborative participation in a team-based pipeline across different geographic locations.

NIce to have

  • A good understanding of HLSL.

  • Experience with Maya, Houdini, Substance Designer and Painter.

  • Knowledgeable on the latest advances in (procedural) content creation.

What this application asks

lever

Resume/CV, Full name, Email, Phone, Current location, Current company, LinkedIn URL, Portfolio (Artstation, GitHub, personal website etc) URL, Other website

  • The applicant acknowledges and accepts that (a) any information whatsoever disclosed by the company and its representatives during the process of recruitment will be considered strictly confidential and proprietary to the company; (b) that they are required to keep such information strictly confidential and will not disclose such information to any person or make it available to the general public by any means for the period of the recruitment process and for three years thereafter; (c) that they shall not use for any purpose other than as part of the recruitment process any information disclosed by the Company; and (d) that they shall be required to return to the company any documents shared with them and delete them from any remaining data storage the applicant possesses. choose one · optional
  • This position is onsite in the studio location listed in the posting. Are you willing to work onsite in that location? choose one · optional
  • Where did you learn about our open position? (Check all that apply) yes / no · optional
  • In the case of Other, Conference/Event or School/University, please provide more context of where you heard about the position. written answer · optional
  • Do you have the legal legal right to live and work in the EU? choose one · optional

See also

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