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Technical Artist

You will optimize Magic Madness VR for CPU and GPU performance, port the game from PC VR to standalone VR, build and tune Unreal Engine shaders and VFX, balance visual quality with performance, define performance guidelines, and collaborate with engineers, environment artists, and level designers.

Responsibilities

  • Profile and optimize the game on CPU and GPU
  • Port the game from PC VR to standalone VR
  • Build and tune shaders and VFX in Unreal Engine
  • Balance visual quality and performance in environments and level content
  • Define performance budgets, guidelines, and best practices
  • Collaborate with engineers, environment artists, and level designers

Requirements

  • Experience in technical art
  • Unreal Engine experience
  • CPU and GPU profiling and optimization skills
  • Experience with shaders and VFX
  • Knowledge of Blender, Maya, or 3ds Max
  • Experience with environment and level content creation
  • Experience with mobile projects
  • Understanding of computer graphics principles
  • Good communication skills
  • Availability to work on-site in Prague
  • Experience with VR projects
  • Knowledge of Python or C++
  • Experience with standalone VR hardware

See also

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