Technical Game Artist
Work on site 5 days per week
Warsaw, ul. Przyokopowa 33
Contract of employment (UoP)
Evolution is a multinational business at the forefront of the online gaming industry. We have an extensive track record of number 1s and are always looking for great people to help us create the next big product hit.Our team of 1,000+ engineers operates out of 8 engineering hubs running code 24/7/365 to serve users around the world. This is run through a modern software stack supporting over 250 fully automated releases per month to our main live environment. We believe in building in-house competence and agile work processes so that we can deliver on our Engineering mission: A flawless player experience.
JOB DESCRIPTION:
Required qualifications:
Secondary, technical or higher education
English at B2 level or above (spoken and written)
At least 3 years of experience in game development
Good knowledge of Unreal Engine
Experience with particle systems and visual effects, especially UE Niagara
Knowledge of C++, Python or MAXScript
Experience with version control systems (Git, Perforce, etc.)
Experience with at least one 3D modelling tool (3ds Max, Maya, Blender or similar)
Knowledge of Adobe Suite, particularly Photoshop and Substance
Skills & competencies:
Strong communication and collaboration skills
Creative mindset with a problem-solving approach
Attention to detail
Ability to create and maintain technical documentation
Ability to manage multiple projects simultaneously
Ability to work effectively under tight deadlines
Ability to provide constructive and actionable feedback
Ability to work independently as well as within a team
Ability to communicate ideas effectively with designers, developers and stakeholders
Nice to have:
Degree in Design, Multimedia or a related field
Experience with other game engines
Knowledge of sculpting tools such as ZBrush
Experience with Corona Renderer or other offline rendering solutions
Advanced scripting skills in C++, Python or MAXScript
Understanding of WebGL
Experience working with AI tools, neural networks and Large Language Models (LLMs)
Previous experience in the iGaming industry
What you'll do:
Provide technical support to the Design team, helping solve complex technical challenges related to tools, workflows, game code and Blueprints
Support Artists and Engineers with asset validation, optimization and troubleshooting
Develop and maintain automation solutions for art production pipelines
Create and integrate game assets and environments when needed
Edit, clean and optimize character animations
Create and maintain technical documentation and best practices for the team
Research and implement new technologies, tools and workflows to improve production efficiency
Collaborate closely with Developers, Designers and other stakeholders
Contribute ideas and improvements to existing processes and pipelines
Maintain project files and ensure timely delivery of assigned tasks
Participate in design reviews, team meetings and brainstorming sessions
Support team members during absences when required
Report progress and project status to the direct manager
Responsibilities:
Deliver high-quality work within agreed deadlines
Ensure technical and artistic solutions meet project requirements and stakeholder expectations
Implement feedback and finalize assets based on stakeholder reviews
Maintain project documentation and follow established workflows
Continuously develop technical and professional skills relevant to the Technical Artist role
Take ownership of assigned tasks and proactively identify areas for improvement