UI Designer
What we're building
Software for people who don't have time for bad software. The interface has to be fast, legible, and obvious under real conditions.
Who we're looking for
A designer with real visual craft who also understands why a screen works, not just how to make it look good. We're titling this role UI on purpose. A lot of people claim UX, but we want to see the pixels. The job runs the full width: research and structure through to high-fidelity and handoff.
You might be a fit if:
- You have a portfolio that shows genuine visual and interaction craft, and you can walk us through the why behind the work.
- You're fluent in Figma, prototyping, and design systems.
- You're grounded in the fundamentals: research, information architecture, interaction design.
- You design for the real user in the real context, and you go find out what that context actually is.
- You hand off clean, and you stay engaged through implementation.
What you'll do
- Own the interface: high-fidelity design, interaction, and the visual language across every surface of the product.
- Build and maintain a design system that holds up as the product and team grow.
- Do the upstream work (information architecture, flows, wireframes) before committing to hi-fi.
- Talk to users. Run interviews and usability tests, and turn what you learn into concrete design changes.
- Partner with Engineering, Product, and Customer Experience from concept through shipped.
What this isn't
This isn't a role where Product hands you a spec and you skin it. This isn't visual-only. If you want to do interface polish without touching research or structure, this is the wrong seat. We want a designer who owns the problem from question to pixel.
What you'll get
Ownership of the product's entire interface and design system, real users with real problems to design for, and a team that cares about the craft.
On-site, San Luis Obispo, CA. Compensation commensurate with experience.