UI/UX Designer
- Design UX flows, wireframes, prototypes, and final UI for mobile games.
- Own UI/UX for core gameplay, meta systems, LiveOps events, stores, offers, progression, and social features.
- Improve existing UX based on player behavior, analytics, usability feedback, and product goals.
- Build and maintain UI design systems, reusable components, and UX guidelines.
- Work closely with Product and Game Design on feature definition and player journeys.
- Prepare production-ready assets and specifications for development.
- Ideally, integrate and configure UI directly in the game engine.
- Support LiveOps with frequent UI updates, events, promotions, and experiments.
- Participate in UX reviews, playtests, and feature iteration.
- 2+ years of professional experience as a UI/UX designer or artist in the gaming industry
- Strong experience designing UI/UX for mobile games.
- Solid understanding of mobile UX patterns, usability, accessibility, and responsive layouts.
- Strong Figma skills and experience with interactive prototyping.
- Good understanding of game UI, progression systems, monetization, and LiveOps.
- Ability to translate product requirements into clear and intuitive player experiences.
- Experience working closely with developers and technical artists.
- English level Intermediate+.
Will be a plus:
- Hands-on experience implementing UI in Unity or Unreal Engine.
- Experience with Unity UI / UI Toolkit, prefabs, layouts, animation, localization, and responsive UI.
- Basic understanding of scripting, UI logic, or technical UI workflows.
- Experience with A/B testing, analytics-driven UX improvements, and mobile F2P products.