Unity XR Tech Lead
Unity XR Tech Lead
Location: Remote / Hyderabad (Hybrid)
Experience: 7+ years in Unity, including 3+ years in XR
Employment Type: Full-time
Job Summary
You will build VR, AR, and AI-powered training experiences on Meta Quest 3 that measure real workforce competency and are used by thousands of employees across a national network.
As the Unity XR Tech Lead, you will own the technical direction of the headset application and lead a small team of Unity developers, artists, and QA engineers. You will help turn an early-stage platform into an enterprise-grade product, establish engineering standards for the XR codebase, and remain hands-on with development.
Key Responsibilities:
Technical Leadership
- Own the architecture of the Unity application on Meta Quest 3, covering VR and pass-through AR experiences.
- Define coding standards, project structure, code review practices, and performance budgets for the XR codebase.
- Design reusable Unity components and plugins to accelerate the development of training modules.
- Collaborate with backend and web engineers on scoring, session data, and user event flows between the headset and platform.
- Own builds and release readiness.
Hands-On Development
- Build core interaction systems in C#, including hand and controller interactions, physics-based object handling, and scenario logic.
- Profile and optimise performance on Quest hardware, including frame rate, draw calls, memory, and thermals, using URP and Meta profiling tools.
- Integrate AI voice conversation features, including speech-to-text, text-to-speech, and conversational AI, into training scenarios.
Team Leadership and Delivery
- Lead, mentor, and review the work of Unity developers while coordinating with 3D artists and QA engineers.
- Participate in sprint planning, backlog grooming, and estimation with the product owner.
- Communicate technical options and trade-offs clearly in writing and calls with US-based stakeholders.
- Follow secure, audit-ready engineering practices suitable for regulated client environments.
Required Skills
- 7+ years of Unity development experience, including 3+ years building XR applications.
- At least one shipped Meta Quest application.
- Strong C# and Unity architecture skills.
- Hands-on experience with OpenXR, Meta XR SDK, or XR Interaction Toolkit.
- Working knowledge of the Universal Render Pipeline (URP).
- Proven ability to profile and optimise performance on Quest devices.
- Experience leading a small engineering team.
- Strong written and spoken English for communication with US-based stakeholders.
Good to Have
- Pass-through or mixed reality AR development on Quest.
- Experience building reusable Unity plugins or SDKs.
- Experience working on enterprise or regulated-industry projects.
Education
Bachelor's degree in Computer Science, Engineering, or a related field.
Application Requirement
Please include a link to at least one shipped Meta Quest application or a demo video showcasing your XR work. Applications without this link will not be shortlisted.