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Unity XR Tech Lead

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Unity XR Tech Lead


Location: Remote / Hyderabad (Hybrid)
Experience: 7+ years in Unity, including 3+ years in XR
Employment Type: Full-time


Job Summary

You will build VR, AR, and AI-powered training experiences on Meta Quest 3 that measure real workforce competency and are used by thousands of employees across a national network.

As the Unity XR Tech Lead, you will own the technical direction of the headset application and lead a small team of Unity developers, artists, and QA engineers. You will help turn an early-stage platform into an enterprise-grade product, establish engineering standards for the XR codebase, and remain hands-on with development.


Key Responsibilities:


Technical Leadership

  • Own the architecture of the Unity application on Meta Quest 3, covering VR and pass-through AR experiences.
  • Define coding standards, project structure, code review practices, and performance budgets for the XR codebase.
  • Design reusable Unity components and plugins to accelerate the development of training modules.
  • Collaborate with backend and web engineers on scoring, session data, and user event flows between the headset and platform.
  • Own builds and release readiness.

Hands-On Development

  • Build core interaction systems in C#, including hand and controller interactions, physics-based object handling, and scenario logic.
  • Profile and optimise performance on Quest hardware, including frame rate, draw calls, memory, and thermals, using URP and Meta profiling tools.
  • Integrate AI voice conversation features, including speech-to-text, text-to-speech, and conversational AI, into training scenarios.

Team Leadership and Delivery

  • Lead, mentor, and review the work of Unity developers while coordinating with 3D artists and QA engineers.
  • Participate in sprint planning, backlog grooming, and estimation with the product owner.
  • Communicate technical options and trade-offs clearly in writing and calls with US-based stakeholders.
  • Follow secure, audit-ready engineering practices suitable for regulated client environments.

Required Skills

  • 7+ years of Unity development experience, including 3+ years building XR applications.
  • At least one shipped Meta Quest application.
  • Strong C# and Unity architecture skills.
  • Hands-on experience with OpenXR, Meta XR SDK, or XR Interaction Toolkit.
  • Working knowledge of the Universal Render Pipeline (URP).
  • Proven ability to profile and optimise performance on Quest devices.
  • Experience leading a small engineering team.
  • Strong written and spoken English for communication with US-based stakeholders.

Good to Have

  • Pass-through or mixed reality AR development on Quest.
  • Experience building reusable Unity plugins or SDKs.
  • Experience working on enterprise or regulated-industry projects.

Education

Bachelor's degree in Computer Science, Engineering, or a related field.


Application Requirement

Please include a link to at least one shipped Meta Quest application or a demo video showcasing your XR work. Applications without this link will not be shortlisted.


Skills

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See also

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