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再現影像製作股份有限公司

Unreal Engine 工程師

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Description

  • Work with producers, technical and creative leads to provide input for the budgeting process for real- time elements of a production
  • Help design and manage the pipeline from the artists through to deployment.
  • Create interaction and functionality using Unreal's Blueprints system.
  • Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices.
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases.
  • Setting up the project source control
  • Working with the technical artist to define the project organization
  • Work with the supervisor to identify need for custom, show-specific tools, for example review tools like laser pointer, measure, scrub playback etc.
  • Responsible for writing and distributing any tool plugins - must be an efficient developer able to rapidly prototype
  • Lead optimization efforts to maintain the show framerate at VR spec
  • Responsible for making builds and ensuring there is always a backup of working builds
  • UI Programming
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