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UX Designer

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Description

  • Design and maintain UX architecture for complex game features and interconnected player-facing systems.
  • Translate game design requirements into clear user flows, interaction models, and navigation structures.
  • Define interaction logic, system states, transitions, edge cases, and error-handling scenarios.
  • Create detailed wireframes, flowcharts, interactive prototypes, and UX documentation.
  • Design controller-based navigation, input behavior, focus management, and interaction feedback for console platforms.
  • Collaborate with Game Designers to ensure UX solutions support gameplay mechanics and player experience goals.
  • Work closely with the existing UI Designer to ensure accurate translation of UX logic into visual interfaces.
  • Collaborate with Engineering and QA teams to clarify UX behavior, technical constraints, and implementation requirements.
  • Review implemented features to identify usability issues, inconsistencies, and potential improvements.
  • Maintain consistent UX patterns, interaction principles, and navigation behavior across game systems.
  • Identify missing requirements, system dependencies, and potential UX risks early in the development process.
  • Iterate UX solutions based on stakeholder feedback, usability findings, and technical limitations.
  • 3+ years of professional experience in UX Design, preferably in the gaming industry.
  • Strong systems thinking and experience designing complex, interconnected UX systems.
  • Solid understanding of UX/IA architecture, user flows, and interaction design.
  • Ability to translate complex gameplay mechanics and requirements into intuitive player experiences.
  • Understanding of console UX, controller-based navigation, input handling, and focus management.
  • Ability to design complete interaction scenarios, including system states, alternative paths, edge cases, and error handling.
  • Experience creating wireframes, interactive prototypes, flowcharts, and UX specifications.
  • Strong Figma skills, including prototyping and complex flow visualization.
  • Understanding of usability, accessibility, and player-centered design principles.
  • Ability to identify system dependencies and maintain consistent UX patterns.
  • Experience collaborating with Game Designers, UI Designers, Engineers, and QA teams.
  • Ability to independently analyze UX problems, propose solutions, and justify design decisions.
  • Strong analytical and problem-solving skills, proactive communication, ownership, attention to detail, and adaptability.
  • English level Upper-Intermediate (B2) or higher.

Will be a plus:

  • Experience designing complex multiplayer, matchmaking, progression, and cross-platform UX systems.
  • Familiarity with PlayStation, Xbox, and PC UX guidelines, certification, and platform-specific requirements.
  • Understanding of Unreal Engine UI frameworks, technical constraints, and implementation workflows.
  • Experience with UX research, usability testing, player journey mapping, and establishing reusable UX guidelines and documentation.

Skills

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See also

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