Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
[English, French to follow] GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work…
Creates and refines visual concepts for mobile shooter game assets like weapon and gear skins, guiding 3D artists and shaping the game's art direction.
Lead a team of technical artists to define Unreal Engine 5 pipelines, standards, and optimizations for cross-platform game development, ensuring visual quality and performance on PC, console, and mobile.
Talent Pipeline Opportunity This posting is primarily intended to build our talent pipeline for future Principal 2D Artist opportunities. However, we're always excited to connect with exceptional talent. If we find…
Summary We are looking for a versatile and experienced Principal Sound Designer to join our audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape…
We are looking for someone who can work remotely from either Poland or Canada (EST) and is flexible with working hours across different time zones. Maintenir la direction artistique et la qualité Produire des…
Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Guerrilla Games, Arkane, Warner Bros, Ubisoft, Disney and Tencent.…
As a Principal Animator, you will bring characters to life across either gameplay systems or narrative-driven experiences. This role spans two different areas of focus: Gameplay Animation Systems (locomotion,…
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly…
About the Role Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in…
We couldn't check your fit for this role — add a CV to your profile to see it next time.