Tech jobs
Job listings
Senior 3D Concept Artist
Creates still 3D concept art of space stations, habitats, and spacecraft for Vast's current and future projects, supporting marketing, proposals, and investment efforts. On-site role in Long Beach using tools like Photoshop, Blender, Maya, 3ds Max, Cinema 4D, Vray, and Redshift.
Senior VFX Artist [Tom Clancy's The Division 3]
Senior VFX Artist at Ubisoft's Massive Entertainment in Malmö, creating realistic real-time visual effects for Tom Clancy's The Division 3 using the Snowdrop engine, collaborating with technical art and mentoring peers. Open only to current Ubisoft employees meeting internal-mobility criteria.
Senior Environment Artist
Senior 3D Environment Artist at Media Molecule (Guildford-based PlayStation studio) building stylised game levels for an unannounced project, modelling in Blender with in-house plug-ins under the Art Director. Fixed-term contract until ~July 2027, hybrid/remote within the UK with a preference for 1 day a week onsite in Guildford.
Senior Gameplay Animator - IGC/ Gameplay (Contingent)
Senior Gameplay Animator at Naughty Dog (temporary engagement via staffing partner Yoh) creating high-quality systemic gameplay animation in Maya, implementing it in the studio's game engine, directing motion capture shoots, and collaborating with animation, design, and engineering teams on a hybrid/onsite basis in Santa Monica, CA.
Sr. VFX Artist
Senior VFX Artist at game studio Naughty Dog (hired temporarily via staffing partner Yoh) who visualizes, creates, and optimizes real-time in-game visual effects like particles and materials in a game engine. Hybrid/onsite role in Santa Monica, CA, open to candidates authorized to work in the US.
Senior Video Editor, NYT Magazine
Senior Video Editor for The New York Times Magazine crafting short- and long-form video stories, including vertical social videos, in collaboration with reporters, editors and designers. Day to day involves editing, motion graphics and animation using Adobe Premiere, After Effects and Figma.
Senior Video Editor, Shows
The New York Times is hiring a Senior Video Editor in New York to handle post-production editing of its Shows portfolio — long-form horizontal video podcasts and short-form vertical clips for digital/social audiences. The role requires 8+ years of video editing experience and expert Adobe Premiere/CS skills, working in-office four days a week.
Senior Video Editor, Reporter Video
Senior Video Editor on the NYT Reporter Video team edits short-form, vertical video journalism — news, culture and enterprise stories featuring Times reporters on-camera — handling editing, color correction and audio while collaborating with producers and animators under tight deadlines. Requires deep Adobe Premiere/Creative Suite expertise; based in the NY (or LA for the News and Enterprise role)
Senior VFX Artist - VALORANT
Senior VFX Artist at Riot Games creates high-quality visual effects for VALORANT weapon skins, setting artistic standards and guiding external partners using Unreal Engine and VFX toolchains.
Senior Technical Artist, Animation - Unpublished R&D Product
Senior Technical Artist specializing in animation for an unreleased Riot Games project, designing and implementing Unreal Engine-based animation systems, IK, and rigging workflows to elevate in-game animation quality and efficiency.

Senior Technical Artist
Senior Technical Artist on Epic's Fortnite Events team: builds complex environment and landscape materials, owns world/set lighting, atmospherics and water lookdev, and establishes workflows and TechArt features in Unreal Engine 5 while optimizing content across platforms.

Senior Technical Artist
Senior Technical Artist on Epic Games' Fortnite Events team: creates complex landscape/environment materials, world and set lighting, atmospherics, and look-dev by combining geometry, materials, effects, and UE Blueprints, while optimizing content for many platforms. Core tech: Unreal Engine 5, Substance Designer, PBR workflows.
Senior Technical Artist - (Tool & Art Pipelines) (W/M/NB)
A senior technical artist at Ubisoft who designs, builds, and maintains tools and art pipelines for game production — automating repetitive tasks, managing and versioning assets, and bridging artists and developers. Core tech: Python, C#, MEL scripting with Unreal Engine or Unity.
[OVERDARE] Senior Technical Artist
Senior Technical Artist for Overdare, a mobile UGC game-creation platform built on Unreal Engine 5 and generative AI. The role defines device tiers and performance budgets, profiles art assets on real low-end Android devices, sets art production specs, and operates UE scalability/device profiles to balance visual quality and performance.