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Associate Creative Director, Events
Leads visual strategy and art direction for The New York Times' public events portfolio (DealBook, Climate Forward, Hard Fork Live), guiding each event from naming and identity through marketing, stage and screen graphics, and post-event storytelling, while managing and mentoring a design team. Core tools: Figma, Adobe Creative Suite, plus motion and video production workflows.
Associate, Post-Production Audio Mixer (External Agency Employee)
NFL Films seeks an experienced Post-Production Audio Mixer (hired as an employee of a third-party agency) for on-site work in Mount Laurel, NJ. They handle dialogue editing, sound design, restoration, and re-recording mixes for documentaries, sports, and commercial content in stereo, surround, and Dolby Atmos, using DaVinci Resolve Fairlight and iZotope RX.
Operateur cadreuse H/F
Temp industrial operator role via Adequat Interim at a concrete precast plant in Elbeuf, France: set up and adjust cutting-bench and framing machines, check material quality, perform first-level equipment maintenance, and follow safety procedures. Paid hourly plus end-of-mission and paid-leave bonuses, with benefits like meal vouchers.

Creative Director, Tidal
Creative Director (individual contributor) for Tidal, Block's music streaming platform, setting the creative vision and quality bar across brand and product surfaces — originating brand platforms and campaigns and directing designers, writers, and production partners. Based in New York; pay range $251,600–$377,400.
Senior VFX Artist - VALORANT
Senior VFX Artist at Riot Games creates high-quality visual effects for VALORANT weapon skins, setting artistic standards and guiding external partners using Unreal Engine and VFX toolchains.
Senior Technical Artist, Animation - Unpublished R&D Product
Senior Technical Artist specializing in animation for an unreleased Riot Games project, designing and implementing Unreal Engine-based animation systems, IK, and rigging workflows to elevate in-game animation quality and efficiency.

Creative Director, Block
Creative Director (individual contributor) on Block's in-house creative team, originating brand platforms, repositionings, and campaign concepts for Cash App and carrying them across film, social, experiential, copy, and online/offline activations while directing designers, writers, and production partners.
Creative Director
Leads the Creative Services division at the Natural History Museums of Los Angeles County, directing brand strategy, design, and visual content across print, web, digital, video, signage, and social media. Manages design staff and contractors, reporting to the Chief Communications Officer; core tool is Adobe Creative Suite, with Figma a plus.

Lead Technical Animator
Lead Gameplay Technical Animator at Epic Games rigging characters, weapons, creatures, and vehicles in Maya and Unreal Engine 5 (control rigs, cloth, physics, blueprints) for Fortnite and a Disney collaboration, while mentoring rigging-focused animators, coordinating with production and vendors, and improving animation pipeline tools.

Lead Technical Animator
Lead a technical animation team at Epic Games contributing to Fortnite and a Disney collaboration: rigging characters, weapons, creatures, and vehicles; setting up assets in Unreal Engine 5 (control rigs, cloth, physics, blueprints); mentoring rigging-focused animators; and improving pipeline tools. Core tech includes Maya, Unreal Engine 5, and Python.

Lead Technical Artist
Lead a team of technical artists at Epic Games building visually compelling, performant game worlds for its Disney collaboration: profiling and optimizing content, developing world-building tools and workflows, and mentoring artists. Requires shipped-title technical art experience and scripting skills (Python, C#, or C++) in engines like Unreal.

Lead Technical Artist
A hands-on leadership role at Epic Games leading a small Technical Art team building performant game worlds for a Disney collaboration. The role blends mentoring and coordination with day-to-day optimization work (geometry, materials, lighting, VFX) and tool development, primarily in Unreal Engine with Python/C#/C++ scripting.

Senior Technical Artist
Senior Technical Artist on Epic's Fortnite Events team: builds complex environment and landscape materials, owns world/set lighting, atmospherics and water lookdev, and establishes workflows and TechArt features in Unreal Engine 5 while optimizing content across platforms.