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Senior Technical Artist
Senior Technical Artist on Epic Games' Fortnite Events team: creates complex landscape/environment materials, world and set lighting, atmospherics, and look-dev by combining geometry, materials, effects, and UE Blueprints, while optimizing content for many platforms. Core tech: Unreal Engine 5, Substance Designer, PBR workflows.
Technical Artist
Technical Artist at Playtika Poland builds and optimizes Unity pipelines, shaders, and asset workflows to deliver high-quality, performant 2D/3D visuals for mobile and WebGL games.
Videograf/-in - Vollzeit (m/w/d)
Wir suchen neue Mitarbeiter (m/w/d) für den Bereich Videografie , die uns bei der Organisation & Planung der für das Marketing relevanten Inhalte unterstützen. Als Teil des Teams wirst du mit Hilfe deiner Kreativität…
Video Editor/-in - Vollzeit (m/w/d)
Wir suchen neue Mitarbeiter (m/w/d) für den Bereich Videografie , die uns bei der Organisation & Planung der für das Marketing relevanten Inhalte unterstützen. Als Teil des Teams wirst du mit Hilfe deiner Kreativität…
[Loonshot Games] 3D Animator - Project AA (3년 이상)
Creates 3D animations and rigs for a mobile collectible RPG using 3ds Max and Unity, focusing on anime-style deformations and character appeal.
[Loonshot Games] 3D Environment Artist - Project AA (3년 이상)
Creates stylized 3D environments for a mobile anime-style collection RPG using 3ds Max and Unity pipelines.
[Loonshot Games] Character Concept Artist - Project AA (3년 이상)
Creates anime-style character concept art and illustrations for a mobile collectible RPG, translating game lore into appealing designs for NPCs, monsters, and original IP.
[Loonshot Games] 3D Character Artist - Project AA (3년 이상)
3D Character Artist at Loonshot Games, a Krafton subsidiary, to create 3D character models for a light, anime-style subculture mobile collection RPG. The role centers on character modeling in 3ds Max within a Unity pipeline, requiring 3+ years of relevant experience.
[OVERDARE] Senior Technical Artist
Senior Technical Artist for Overdare, a mobile UGC game-creation platform built on Unreal Engine 5 and generative AI. The role defines device tiers and performance budgets, profiles art assets on real low-end Android devices, sets art production specs, and operates UE scalability/device profiles to balance visual quality and performance.
[PUBG STUDIOS] Technical Artist - Visual R&D (5년 이상)
Technical Artist on PUBG Studios' graphics engineering team, focused on raising visual quality and optimizing performance for PUBG and unannounced projects. Day to day: visual R&D/POC, art pipeline improvement, sample creation, artist guides, and in-house tooling using Unreal Engine 4/5, DCC tools (Maya, 3ds Max, Substance Painter) and HLSL/C++/Python.
[PUBG STUDIOS] VFX Artist - ARL VFX Team (3년 이상)
VFX Artist on PUBG Studios' ARL VFX team in Seoul, creating 2D/3D real-time VFX for a new game project — from production through engine integration and optimization for mobile/PC platforms. Core tools are Unreal Engine (Niagara) and Unity, with contribution to tools, shaders, and workflows.

