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Experienced technical animator to bring quadruped characters to life in Unreal Engine: building Animation Blueprints, Control Rig and IK systems, retargeting and cleaning mocap, and optimizing networked multiplayer locomotion for production gameplay.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Creates and integrates AAA-quality scripted animations for narrative moments in a AAA game using Unreal Engine 5, combining motion capture and hand-keyed work in collaboration with cinematics, design, and tech art teams. This is a short-term contract role slated to run through December 2026.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through…
Become a part of our caring community Humana is evolving its marketing organization to better acquire and engage members through data-driven, technology-enabled, and personalized communications and the creative and…
A fully remote 2D Artist role at an iGaming studio creating AAA-quality real-money slot games. Day to day the artist owns game art end to end — concepts, moodboards, backgrounds, symbols, logos, UI, high-end character/object rendering, and animation-ready asset prep — collaborating with animators and game designers, primarily in Photoshop.
A senior illustrator creates original digital artwork for Moniepoint's fintech products within the UX and creative team — turning briefs into draft and final illustrations, applying isometric techniques, and keeping brand visuals consistent. Core tools include Adobe Illustrator, Photoshop, and CAD software.
RecruitPro is building a talent pool of 2D Artists for partner game development studios across casual, mobile, web, console, PC, and real-money slot genres. Artists work fully remote in Photoshop (plus tools of their choice, including Midjourney), collaborating with designers and developers in full-cycle game teams; roles are future openings matched to your portfolio.
Senior Technical Artist for AAA game development at Volmi, a game content creation and turnkey game outsourcing studio within Virtuos, working on PC and console titles. The role centers on technical art for 2D/3D game content, bridging art and engineering.
Team Name: StarCraft Job Title: Senior Technical Artist I, Pipeline | StarCraft | Irvine, CA Requisition ID: R027921 Job Description: Your mission Blizzard Entertainment is assembling a team to build the next chapter…
Team Name: StarCraft Job Title: Senior II VFX Artist – StarCraft | Irvine, CA Requisition ID: R028002 Job Description: Your Mission Blizzard Entertainment is assembling a team to build the next chapter of StarCraft,…
Job ID: 15563 Alternate Locations: Newell Brands is a leading consumer products company with a portfolio of iconic brands like Graco®, Coleman®, Oster®, Rubbermaid®, Sharpie® and Yankee Candle® - and 24,000 talented…
Senior Concept Artist at IGT's Two Rivers studio in Belgrade (hybrid), shaping the visual direction of new casino game titles and producing concept art for characters, environments, props, symbols, and UI. Core stack is Adobe Photoshop, Illustrator, and After Effects, with an essential portfolio required to apply.
Senior Technical Artist at IGT's Sydney Game Studio (Macquarie Park, NSW) creating land-based slot games: establishing visual direction, producing concept art and prototypes, briefing and managing external art vendors, and implementing and optimising 2D art, animation, shaders and effects in Unity.
8-month contract role at Insomniac Games creating high-quality in-game cinematics from script interpretation and scene layout through final engine implementation, using both motion capture and hand-key animation. Core tools include Maya, MotionBuilder, Premiere, Jira/Flow, and game-engine state machines; the role also mentors junior artists.
8-month contract role at Insomniac Games (Sony Interactive Entertainment) creating high-quality in-game cinematics — from script interpretation and scene layout through final implementation in the game engine — using Maya, motion capture, and hand-key animation while collaborating with animation directors and mentoring junior artists.
A senior video producer working UK overnight hours from Australia, producing, shooting, and sourcing original video/audio content for Reach's news brands while leading breaking news coverage and making senior-level publishing decisions. Core skills include video production and editing (Adobe Suite), media law, team leadership, and AI tools.
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Video Editor VA (Long-Form Content) based in United Kingdom. As a Video Editor Virtual…
Overview The Work The Videographer, Senior is responsible for delivering professional video and photography coverage of military ceremonies, command events, conferences, senior-leader engagements, and other…
Monks (Mexico City, temp) seeks a Senior Animator & Video Editor to create high-impact video assets and 2D/motion-graphics animations for editorial, digital, and social channels — from concept through compositing and audio mastering — blending classic post-production (Premiere, After Effects, DaVinci, Cinema 4D) with generative AI tools like Midjourney, Runway, and ElevenLabs.
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