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Software Engineer, Discovery UX
Builds frontend features on Roblox's discovery surfaces (Home, Search) to help users find games and developers find audiences, using A/B testing and data analysis to drive UX improvements. Core stack is React, TypeScript, and JavaScript, with flexibility to touch backend and data infrastructure.



Games Creative/Design Director
Creative/Design Director guiding external creators in Roblox's Incubator program toward building novel games — owning design feedback, building design workflows, fostering creator community, and collaborating cross-functionally on GTM and growth KPIs. Requires 15+ years of game design/creative leadership; onsite in San Mateo Tue–Thu.



Senior Brand Designer, Illustration & Graphic
A senior designer creating polished illustrations and on-brand graphic design for Roblox's identity system, marketing, licensing, and product content — owning artwork from concept to final and shaping the team's illustration standards. Core tools are Photoshop, Illustrator, and Procreate, working onsite in San Mateo.



Senior Brand Designer
Senior Brand Designer on Roblox's in-house creative agency, the Kitchen, leading brand design and art direction end-to-end across marketing, presentations, video, web, and app stores — evolving brand systems, mentoring designers, and bringing AI tools into the workflow. Core tools: Figma, Adobe Creative Suite, Google Slides, Keynote.
Senior Product Designer
Senior Product Designer at Apono (now part of 1Password) owning UX/UI for cloud access management features end to end — leading discovery, user research, and SCRUM-ready design delivery. Core tools: Figma, design systems, and AI-powered prototyping.

Senior Product Designer
Design the visual language and UI for a quantum-computing SaaS platform, turning complex technical workflows into intuitive, polished interfaces.
Werkstudent:in (m/w/d) – UX Copywriting
A BOUT TIDE At Tide, we help SMEs save time and money in the running of their businesses by not only offering business accounts and related banking services, but also a comprehensive set of highly usable and connected…
Product Design Manager
Leads and mentors a team of 4–8 product designers across 1–2 domains at Tide (SME business banking fintech), acting as a player/coach: hands-on Figma design for strategic initiatives, hiring and coaching designers, and shaping domain strategy with PMs and engineering. Hybrid role with London office visits 2–4 times a month.
Module Design (CAD) Engineer for Hydraulics in Heat Pump application
Mechanical design engineer at Bosch Thermotechnology in Tranås, Sweden, developing hydraulics modules for residential heat pumps: creating 3D/2D CAD models, drawings, and BOMs with tolerance analyses in Siemens NX/Teamcenter, specifying materials, and supporting testing, certification, and production ramp-up.
Turnkey Integrator (software design)
Role & responsibilities Role Overview: We are looking for an experienced Turnkey Integrator with strong multidisciplinary expertise in electrical systems, mechanical assemblies, software modules, and mechatronics. This…
Senior Motion 3D Designer, Perfomance - UK (remote)
Senior motion and 3D designer on Fanatics Betting & Gaming's casino creative team, animating brand campaign films, feature launches, and in-product promotions while owning a reusable 3D/motion asset library. Core tools: After Effects, Cinema 4D, Adobe Creative Suite, Figma. UK-remote role based around Leeds/London.
Senior Designer - UK (remote)
Senior Designer at Fanatics Betting & Gaming designing across the full Casino mix — campaign, CRM, in-product, paid social, OOH and video — while building and improving the Casino design system. Remote UK role (Leeds/London) using Figma and Adobe Creative Suite, paying £47,000–£61,000.
Senior Designer, Performance - UK (remote)
Designs paid acquisition and retention creative for Fanatics Casino, building a modular, test-ready visual system across paid social, display, app store, affiliate and CRM channels, including state-by-state compliance lockups. Core tools: Figma, Adobe Creative Suite, motion design, plus data-driven performance design.
Product Designer
Product Designer at Mentimeter in Stockholm (on-site) who owns end-to-end experience design for the company's engagement platform as it grows into a suite — covering problem framing, interaction and visual design, prototyping, and research/data-driven iteration within a cross-functional product team, with AI used throughout the design process.
Interior Design Intern
Paid interior design intern/co-op at Passero Associates' Rochester, NY office, supporting multi-family, municipal, and commercial projects for a multi-disciplinary engineering and architecture consulting firm. Day to day: modeling design and construction drawings, maintaining the design library, and possible field visits using Revit, Photoshop, and rendering tools.
DGM OLM Supply Chain Design Leader
Senior supply chain design and planning leader at Schneider Electric who manages regional SCP&L teams across geographies for new product introduction (NPI) and end-of-life (EOL) projects—defining logistics offers, implementing upstream/downstream supply chain architecture, and hitting lead-time, delivery, and inventory targets using SIOP and group SC planning tools.
Praktikum Graphic Design & Digital Content Production
Six-month graphic design internship at Bosch in Wernau: adapting creative concepts into digital marketing assets (social media, banners, ads, sales materials) for international markets using Adobe Creative Cloud, while helping build a new marketing content team and testing AI-assisted creative tools.
Design Director
Design Director at Monks providing day-to-day creative leadership for an embedded design and motion team serving one of its largest technology clients, working onsite in Menlo Park. The role focuses on applying established design systems, reviewing digital/editorial/motion deliverables, mentoring creatives, and exploring AI-driven production workflows.