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Lead a team of UI/UX designers to shape the player experience for an unannounced mobile game, from wireframes to Unreal Engine implementation, while managing live-service iterations and mentoring talent.
Designs and prototypes mobile game interfaces in Unity and Figma, leading UX/UI for multiple titles while collaborating with art and engineering teams to create engaging player experiences.
Principal Game Designer at Socialpoint in Barcelona leads the creation and live operations of a new mobile game, designing core loops, economies, and monetization systems while mentoring a design team.
Principal Game Designer at Zynga Barcelona leads the creation and live operations of a new Merge 2 title, owning core loops, progression systems, and monetization while mentoring a design team.
Designs progression, economy, and engagement systems for a live mobile first-person shooter, balancing player retention and monetization while collaborating with cross-functional teams.
Designs and refines the user experience and interface for Zynga Poker, creating flows, wireframes, and animations that keep millions of players engaged and trusting every hand.
Senior Product Designer at Zynga building mobile commerce experiences for games like FarmVille and Words With Friends, leading Figma-based design systems and prototyping from discovery to launch.
Lead the design of a new mobile merge game from concept to live ops, shaping core loops, economies, and events to drive player retention and monetization.
Senior Designer at Ghost Story Games (Take-Two) working on the narrative-driven game Judas, owning core gameplay systems like player mechanics, world simulation, and AI while leading interdisciplinary teams using Unreal Engine and Perforce.
Senior Designer at Ghost Story Games to lead core gameplay systems and level design for a narrative-driven immersive sim, using Unreal Engine 4.
Leads a team to craft authentic, systemic sports gameplay for a new AAA franchise, collaborating with engineers and artists to define second-to-second player experience.
Lead the design and development of UI systems for a AAA multiplayer game using Unreal Engine 5, mentoring a team of UI engineers and ensuring high performance, accessibility, and console certification compliance.
Design and implement complex AI behaviors and systems for NPCs in AAA video games using Unreal Engine, ensuring engaging gameplay and clear player communication.
Designs and scripts high-quality combat encounters and narrative-driven events for a AAA video game using Unreal Engine.
Senior Combat Designer at 2K’s Cloud Chamber studio designs and scripts immersive combat encounters for BioShock 4 using Unreal Engine, collaborating across disciplines to craft AAA gameplay moments.
Designs and leads the implementation of authentic sports behaviors and systems for a next-gen sports video game, collaborating with AI engineers, animators, and producers in an on-site role.
Designs and polishes complex in-game missions for AAA titles, scripting in Unreal Engine’s Blueprint, guiding level layouts, and mentoring designers.
Senior Level Designer at 2K’s Cloud Chamber studio to craft immersive game worlds and player experiences for a AAA narrative-driven title using Unreal Engine and Blueprint scripting.
Senior Level Designer at 2K’s Cloud Chamber studio builds and scripts immersive game worlds and systems for the BioShock franchise using Unreal Engine and Blueprint scripting.
Leads the gameplay vision for a video game project, refining core systems like combat and AI, and working hands-on in Unreal Engine 5 while collaborating with cross-functional teams.
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