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UI/UX Director owning the vision, quality, and execution of Marathon's player interface at Bungie, collaborating with director-level peers on a large-scale live-service competitive FPS.
Designs and implements gameplay systems, narrative sequences, and AI behaviors for AAA video games, using C++/C# and collaborating with artists and engineers.
Designs and prototypes gameplay mechanics, AI behaviors, and narrative sequences using C++/C#/Lua for AAA console/PC games at a top-tier studio.
Designs and implements gameplay mechanics, AI behaviors, and narrative sequences for AAA games using C++/C#/Lua, collaborating with cross-functional teams at a renowned studio.
Designs and iterates game levels for single-player titles using 3D tools and game editors, collaborating with artists and engineers to craft engaging environments.
Designs and implements enemy AI, combat mechanics, and systems for action-adventure games at a AAA studio, using game engines and scripting tools.
Writes and refines UI copy for PlayStation’s console, web, and mobile experiences, collaborating with designers and engineers to localize messages across dozens of languages while aligning with brand tone and UX guidelines.
Designs creative gameplay mechanics and levels for PlayStation games using a Maya-based editor; collaborates with cross-functional teams and learns game development skills under mentorship.
Senior Gameplay/Sandbox Designer focused on building AI enemies, combat systems, and player items for a new multiplayer action game at teamLFG (Sony), collaborating across disciplines to drive cohesive gameplay vision.
Lead UX/UI design for an unannounced game at PlayStation's teamLFG studio, owning the UX/UI roadmap from pre-production and collaborating with directors and cross-functional teams using Figma/Sketch/Adobe XD for wireframing and prototyping.
Designs and implements social gameplay systems, avatars, and customization for a competitive multiplayer action game, focusing on player expression and community-building.
Leads the design vision for a AAA multiplayer game, translating creative themes into scalable gameplay systems and mentoring a team of designers to execute at a high standard.
Design and tune AI behaviors, behavior trees, and emergent game systems in Unreal Engine, collaborating with the Game Director and cross-disciplinary teams to deliver next-generation game experiences.
Dive in and do the best work of your career at DigitalOcean. Journey alongside a strong community of top talent who are relentless in their drive to build the simplest scalable cloud. If you have a growth mindset,…
Design AI-powered decision-support tools for government and defense customers, owning end-to-end workflows like planning, operations, or analytics while working on-site with stakeholders.
Create high-performing marketing videos for mobile games using AI video tools like Runway and Kling, then polish them in After Effects to drive user acquisition.
Senior Systems Designer at 2K Sports Lab in Burnaby, BC, designing core gameplay systems and player experiences for a new sports video game franchise using AAA game development tools and methodologies.
A hands-on product designer who turns loosely-defined inputs into clean, production-ready UI in Figma for a 0→1 AI voice assistant product. Day to day they work closely with the design lead and cross-functional team, prioritizing fast execution and visual polish over deep UX research ownership.
Job Description: Job Title: Graphic & Digital Designer Job Summary We are seeking a highly skilled Graphic & Digital Designer to support our growing creative needs across branding, marketing, and digital…
UX/UI Designer Work Type: Full-time. Schedule: US Business Hours. Location: 100% Remote. Role Overview We are looking for an experienced UX/UI Designer to help shape the visual and conversion-focused side of a…
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