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Design Release Engineer leading the definition, integration, release, and launch of driveline components and systems at GM, coordinating across program teams, plants, suppliers, and proving grounds throughout the vehicle development process.
Design manager crafts user experiences for software products, guiding teams in UX/UI design, prototyping, and human-centered principles to deliver client-focused solutions.
Experience Designer (Visual and Product) at PwC's Advisory practice, responsible for designing and enhancing user experiences for software solutions using human-centered design, user research, and prototyping.
Student worker creating graphic design materials (social media graphics, flyers, posters, digital signage) for GCU's Student Engagement Department using Adobe Creative Cloud and Canva.
Lead and mentor a team of design managers and designers at Thrivent, a financial services firm, driving strategic vision, design innovation, and operational excellence across product experiences.
Supports landscape designers through all phases of the design-build process, creating and revising plans and drawings using CAD software, preparing estimates and client presentations, and coordinating between design and construction teams.
Own the design and release of BESS container subsystems (thermal, fire suppression, venting, structural, electrical integration), support TVM and procurement activities, and collaborate with suppliers and cross-functional teams using CAD/PLM tools.
Physical Product Designer taking concepts from brief through 3D CAD, prototyping and production using SolidWorks and Adobe Illustrator in Peterborough.
Senior mechanical engineer driving DFM/DFA for NVIDIA's server platform products, working closely with suppliers and CEMs at factories to ensure manufacturing readiness from conception through mass production.
Are you someone who thrives on helping others succeed, enjoys making an impact, and takes pride in guiding customers to the right solutions for their projects? If you’re also naturally curious and eager to keep…
Design complex electrical and instrumentation systems for industrial projects, producing drawings, specifications, and cost estimates using 2D AutoCAD and Microstation at an EPC firm.
Designs and develops learning programs, curricula, and training materials to support Underwriting operations, aligning with business goals and improving workforce performance through strategic consulting and instructional design.
Designs and optimizes end-to-end optical circuits for Zayo’s global network, ensuring service delivery meets capacity and performance requirements. Works with DWDM, Ethernet/IP, and telecom protocols to support customers in media, tech, finance, and healthcare.
Design UI/UX for a marketing automation SaaS platform, partnering with PMs and engineers on features from concept through implementation using prototyping, UI specifications, and design systems.
Mid-level Graphic Designer creates brand-aligned visuals for AliveCor’s consumer and professional audiences, including digital ads, e-commerce assets, presentations, and event materials, while leveraging AI tools to streamline production.
UX Engineer bridging design and front-end engineering on a SaaS product team, building design systems and accessible UI components using React, TypeScript, and Figma in an Agile environment.
Designs and develops running/training apparel concepts, ensuring alignment with Puma’s global performance standards and seasonal trends. Collaborates with design, development, and PLM teams to create cost-effective, market-driven products while conducting competitor and trend research.
Lecturer/Senior Lecturer at Nanyang Polytechnic teaching motion branding, motion graphics, visual storytelling, and brand experience design, using tools like After Effects, Cinema 4D, and Blender.
Designs and develops intuitive, mission-critical UI/UX for national security applications, bridging front-end development and user experience principles to create responsive, accessible interfaces for complex systems.
Lecturer in Game Design at the University of Melbourne, shaping a new Game Design major by teaching studio-based courses in Unreal Engine, game mechanics, and level design while mentoring students and advancing research in interactive worlds.
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