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The Senior Brand Designer will lead the end-to-end design of physical and digital experiential programs, including events and keynotes, to advance Stripe's brand identity. The role requires expertise in design systems, storytelling, and art direction, utilizing tools like Figma and Keynote to create immersive experiences.
Senior brand designer on Stripe's Link consumer brand team within Brand Studio, building and evolving a visual identity system, leading art direction, and crafting brand and product storytelling surfaces. Core tools include Figma, Adobe Creative Cloud, Keynote, Google Slides, plus AI tools for ideation and scaling design.
About Truelogic At Truelogic we are a leading provider of nearshore staff augmentation services headquartered in New York. For over two decades, we’ve been delivering top-tier technology solutions to companies of all…
Designs progression, economy, and engagement systems for a live mobile first-person shooter, balancing player retention and monetization while collaborating with cross-functional teams.
Senior Product Designer at Zynga building mobile commerce experiences for games like FarmVille and Words With Friends, leading Figma-based design systems and prototyping from discovery to launch.
Senior Designer at Ghost Story Games (Take-Two) working on the narrative-driven game Judas, owning core gameplay systems like player mechanics, world simulation, and AI while leading interdisciplinary teams using Unreal Engine and Perforce.
Senior Designer at Ghost Story Games to lead core gameplay systems and level design for a narrative-driven immersive sim, using Unreal Engine 4.
Design and implement complex AI behaviors and systems for NPCs in AAA video games using Unreal Engine, ensuring engaging gameplay and clear player communication.
Designs and scripts high-quality combat encounters and narrative-driven events for a AAA video game using Unreal Engine.
Senior Combat Designer at 2K’s Cloud Chamber studio designs and scripts immersive combat encounters for BioShock 4 using Unreal Engine, collaborating across disciplines to craft AAA gameplay moments.
Designs and leads the implementation of authentic sports behaviors and systems for a next-gen sports video game, collaborating with AI engineers, animators, and producers in an on-site role.
Senior Level Designer at 2K’s Cloud Chamber studio to craft immersive game worlds and player experiences for a AAA narrative-driven title using Unreal Engine and Blueprint scripting.
Senior Level Designer at 2K’s Cloud Chamber studio builds and scripts immersive game worlds and systems for the BioShock franchise using Unreal Engine and Blueprint scripting.
Senior UX Designer at Gearbox Studio Québec (2K) responsible for ensuring players can understand and navigate in-game UI systems, defining UX standards, and collaborating with UI art and code teams on AAA game titles.
Senior UX Designer creates and refines in-game menus, HUDs, and control schemes for AAA shooters, ensuring intuitive navigation and accessibility while collaborating with UI art and code teams.
Senior Combat Designer at Cloud Chamber designing and scripting engaging combat encounters for BioShock 4 using Unreal Engine and visual scripting tools.
Designs and scripts immersive combat encounters for a AAA video game using Unreal Engine, collaborating with cross-disciplinary teams to craft engaging gameplay moments.
Designs and implements complex AI systems and behaviors for NPCs in AAA games using Unreal Engine, ensuring engaging combat and non-combat experiences.
Senior Interaction Designer at Agile Resources AB in Södertälje, Sweden, designing user-centered HMI and ADAS interfaces for future vehicles — prototyping in Figma, running user tests, and collaborating with cross-functional teams in a Lean Agile environment. Android Automotive experience is a plus.
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