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Staff Software Engineer, Services - Unpublished R&D Product
Staff Software Engineer building globally scalable backend services for an unreleased R&D game at Riot Games, using C++ and Golang with cloud technologies like AWS.

Staff Software Engineer, Unified Services Platform
Build and maintain scalable Salesforce Apex solutions for Gusto’s Sales and CX teams, using AI tools to write, debug, and document code while ensuring high-quality, production-grade systems.
Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided)
Staff engineer building foundational systems and tools for an unreleased Riot game in Sydney, using C++ and game-dev expertise to drive scalable architecture and player-first features.
Staff Software Engineer, Console - Unpublished R&D Product
Lead console game development for an unreleased Riot title, optimizing performance, integrating platform features, and ensuring certification compliance while mentoring engineers.

Staff Software Engineer, Business Insurance
Builds AI-powered business insurance products (e.g., Workers’ Comp, General Liability) at Gusto, designing scalable features from concept to launch while mentoring engineers and collaborating cross-functionally.
Staff Software Engineer, Developer Experience & Workflows - VALORANT
Builds and improves developer tools and workflows for VALORANT’s game creators using Unreal Engine and C++, leveraging AI to speed up development while ensuring quality.
Staff Software Engineer
Staff Software Engineer on AlphaSense's Reference and Entity Data Systems (REDS) team, owning the architecture of the entity data platform that ingests global vendor company data, resolves it into authoritative records, and delivers it downstream. Work spans distributed systems, data pipelines, entity resolution, data quality, and AI-assisted classification and validation.
Staff Software Engineer
Staff engineer who owns AlphaSense's Excel plugin strategy, building an AI-powered Office add-in that brings market intelligence into the Excel workflows of financial professionals. Day to day: TypeScript/React development against the Office JavaScript API, debugging integrations, and mentoring engineers while setting quality and performance standards.

Staff Software Engineer, HR Experience
Staff software engineer on Gusto's HR Experience (HRX) team, owning full-stack features end to end — technical design, implementation, testing, deployment, and production monitoring — with light oversight. Works with a modern backend (Rails/Node/Django), frontend (React/TypeScript), and relational databases; joins on-call and mentors less-tenured engineers.

Staff Software Engineer, Tax Accounts
Build and maintain tax-account systems that handle registrations, filings, and compliance for hundreds of thousands of small businesses, using full-stack engineering and AI tools.
Staff Java Software Engineer (Remote)
Staff-level individual contributor setting technical direction for Fanatics Betting & Gaming's internal platform services: designing and building Java/Spring Boot backend services, APIs, event-driven systems, and third-party SaaS/CRM integrations, while owning architecture, mentoring engineers, and sharing production on-call for a regulated sportsbook platform.
Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)
Leads the technical vision for Unreal Engine tooling, plugins, and infrastructure at Riot Games, collaborating with global teams to improve game development workflows and runtime performance.

Staff Software Engineer, Core Products
Designs, builds, and maintains Gusto's core small-business products (Payroll, Benefits, HR, etc.) using Ruby/Rails and JavaScript/React, mentors engineers, and drives large-scale customer-facing features.
Staff Software Engineer, Platform Services - Central Technology, Anti-Cheat
Build and maintain backend platforms and internal tools for Riot’s anti-cheat systems, using Go, React, and cloud infrastructure to protect millions of players.
Staff Software Engineer, QE
Staff Quality Engineer at AlphaSense builds and owns test automation frameworks for AI-driven market intelligence software, focusing on reliability, cloud services, and modern testing tools.
Staff Software Engineer, QE
Lead quality engineering for AI-driven market intelligence software, designing test automation frameworks, integrating AI evaluation tools, and embedding quality practices across teams using TypeScript, Playwright, Kubernetes, and cloud services.
Staff Software Engineer, Platform Team
Staff-level engineer on the software platform team at The Voleon Group, an AI/ML-driven asset manager, designing distributed scheduling, workflow, and storage systems that power research and trading across on-prem and cloud. Works with Python/Go/Java/C++ on Linux, data stores (PostgreSQL, Redis, Ceph), and orchestrators (Airflow, Slurm).
Staff Software Engineer, Build Platforms - VALORANT
Build and optimize the Unreal-based build, cook, and CI pipelines that power VALORANT’s global development, reducing friction for hundreds of designers, artists, and engineers.