Tech jobs
Job listings



Software Engineer, Data Access
Joins Roblox's Data Access team to build EaaS, a managed OLTP platform handling tens of millions of QPS that abstracts distributed databases and caching behind a productive developer experience. Work spans distributed-systems design, reliability and scalability improvements, rollouts, and production operations, coding in C#, C++, Go, or Python.



Senior Engineering Manager, Ads Data Platform
Hands-on engineering manager leading a team building the data foundation for Roblox's ads business: core data infrastructure, identity, measurement, audience targeting, and ML feature pipelines at massive scale. Focus on technical roadmap, privacy-safe systems, hiring, and cross-functional partnership.



Senior Frontend Engineer, Discovery UX
Senior frontend engineer on Roblox's Discovery UX team building high-traffic user-facing surfaces (homepage, search, charts, experience details) across web and app. Day to day involves designing and shipping React/TypeScript features for millions of users, with A/B testing and cross-platform architecture.



Senior Software Engineer, Productivity
Roblox is hiring a Senior Software Engineer on its Engine Productivity team (Portal) to build AI agent sandboxes, harnesses, and integrations in C, C++, and Rust that improve developer workflows for engineers building Roblox's game engine, clients, and Studio. Based onsite in San Mateo, CA (Tue–Thu).



Creative Director
Hands-on Creative Director shaping brand and platform creative for Roblox: leading concept-to-delivery art direction, mentoring a multidisciplinary creative team, and building creative workflows, with a focus on integrating AI tools into ideation and production. Core tools include Figma, Adobe Creative Suite, and 3D software.



Senior Director, Privacy, Product and Platform Security
Senior security leader at Roblox who owns the strategy, roadmap, and organization for Product Security, Platform Security, and Privacy Engineering, reporting to the CISO. Day to day they lead security/privacy engineering managers and senior ICs, embed security and privacy-by-design into the SDLC, and drive risk-based programs across the platform's cloud, infrastructure, and data systems.



Software Engineer, GenAI Platform
Roblox is hiring a Software Engineer for its Foundation AI organization to build the platforms, services, and infrastructure powering machine learning, generative AI, and agentic experiences — spanning model training/inference, LLM services, data systems, and GPU/distributed infrastructure — primarily using languages like Go, Python, or Rust. Based onsite in San Mateo, CA (hybrid Tue–Thu).



Engineering Manager, App Performance
Leads the Consumer Apps Performance team at Roblox, making the app fast, responsive, and resilient across mobile, desktop, and console platforms. The role involves managing and mentoring engineers, defining performance and regression-defense strategy, and partnering with PM and Data stakeholders. Onsite at San Mateo, CA HQ.



Principal Software Engineer, WebRTC
Principal engineer on Roblox's Audio-Video-Communication team, building a real-time communication platform from the ground up — voice chat, 3D audio, and large-scale broadcast — to serve billions of users across mobile, console, and other devices. Core stack is C++ with emphasis on distributed systems and low-level performance optimization.



Senior/Principal Product Manager, Video Generation (Roblox Reality)
Senior/Principal Product Manager at Roblox who owns the strategy, launch, and creator controls for the Roblox Video Model — generative video world models paired with the game engine — taking it from lab demo to creator early access to a scaled platform capability on cloud GPU infrastructure.



Principal Software Engineer, Creator Game Operations
Roblox is hiring a Principal Software Engineer on the Creator Success Team to build mission-critical backend services supporting game creators, including ML-driven player insights pipelines, creator communication tools, and a remote config/experimentation platform. The role involves leading technical decisions at massive scale using C#, Java, or Go and distributed systems, based onsite in San Mate



Principal Machine Learning Engineer, Alt Defense
Technical lead for Roblox's Alt Defense pod, architecting large-scale ML systems (graph neural networks, clustering) that detect banned bad actors returning with alternate accounts across billions of accounts, in near real time. Onsite in San Mateo, working with Python-scale ML, big data, and low-latency serving.



Senior Data Scientist, Engine Infra
Senior Data Scientist on Roblox's Engine Infra team, defining metrics and telemetry for the game-server (RCC) fleet and edge compute, building analytics pipelines and dashboards, and leading experiments and causal analyses to improve fleet efficiency, reliability, and player experience at scale.



Senior Software Engineer, Automation Tools
Senior engineer on Roblox's App Test team building the test automation platform behind the Roblox Universal App — frameworks, runners, orchestration services, device-farm infra, and dashboards for end-to-end testing across mobile, desktop, console, and VR, with a push toward AI-native test authoring, selection, and failure triage. Core tech: C++, Python, or Go, plus CI/CD and AI/LLM tooling.



Senior Software Engineer - Traffic Proxy
Senior systems engineer on Roblox's Traffic Proxy Services team, building and operating the global edge network and high-performance Layer 7 proxies (Rust on Kubernetes) that handle billions of daily web/API requests and defend the platform against DDoS and large-scale automated abuse.



Senior Security Software Engineer, Sandbox Platforms
Roblox is hiring a senior security engineer to design, build, and harden process sandboxes that isolate untrusted code on Linux, macOS, and/or Windows. Day to day you'd work with platform sandboxing primitives (seccomp, namespaces, Seatbelt, AppContainer), minimize attack surface, write threat models, and do systems programming in C, C++, or Rust.



Principal Software Engineer, Ads User Experience
Principal software engineer building Roblox's first-of-its-kind ads system inside its C++ game engine — developing new ad formats starting with video, and designing high-performance, scalable systems that shape a new multi-billion-dollar ads business while preserving user experience and platform integrity.



Principal Client Platform Engineer
Roblox is hiring a Principal Client Platform Engineer to act as the technical architect for its global fleet of macOS, Windows, Linux, Android, iOS, and ChromeOS endpoints. Day to day they define fleet security/management strategy, automate patching, OS upgrades and certificate lifecycles, harden endpoint security with tools like CrowdStrike and Kolide, and mentor engineers.
Principal Endpoint Platform Engineer
Serves as the technical architect for Roblox's global corporate endpoint fleet (macOS, Windows, Linux, iOS, Android, ChromeOS), defining strategy for scaling, security, and automation — patching, OS upgrades, certificate lifecycles, and observability tools like CrowdStrike and Kolide. Core tech: endpoint management platforms (Jamf Pro, Intune), Python/Bash/Go/Ruby, IaC/GitOps, Okta Zero Trust, and