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Build and lead the web platform that powers Riot Games' Esports ecosystem, using TypeScript, React, and Next.js to deliver tournament experiences for players and fans.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As an Engineering Manager, you’ll guide an engineering team through all the phases…
Principal Data Engineer at Riot Games designs and builds scalable data pipelines and models to power player insights and experiences, using Python, Spark, SQL, and cloud platforms like AWS/GCP.
Principal Software Engineer at Riot Games designing and optimizing rendering systems for a new AAA MMO, collaborating with artists and engineers to deliver high-performance visual experiences.
Designs and audits accessible game and web experiences, sets accessibility standards, and trains teams on inclusive design principles using tools like WCAG and screen readers.
Principal engineer leading the technical vision and roadmap for Wild Rift’s global services and infrastructure, scaling cross-disciplinary teams to deliver high-impact player experiences.
A senior concept artist role on League of Legends at Riot Games in Los Angeles: you'll create stylized concept art for champions, environments, props, and skin lines that balance gameplay clarity with fantasy, develop style guides and production-ready orthographics, and mentor other artists. Core tool is Photoshop (or equivalent), with 10+ years of games/animation concept art experience required.
Senior Technical Program Manager at Riot Games leads cross-functional teams to deliver large programs, integrating games with the DevCon suite using Agile and DevOps practices.
Manage technical game designers on Teamfight Tactics, balancing team growth with hands-on gameplay systems design in C++ and Unreal Engine.
Leads Americas regional strategy for game publishing at Riot Games, aligning subregional goals with global priorities while driving player-focused outcomes and cross-functional execution.
Designs and operates scalable ML infrastructure (Kubernetes, GPU clusters) for distributed training, simulation, and deployment at Riot Games, ensuring reliability, cost efficiency, and developer tooling for AI-driven game systems.
Principal ML engineer at Riot Games designs and scales AI/ML platforms for League of Legends, setting standards for MLOps, serving, and developer experience to support global player-facing features.
Principal Publishing Product Manager embedded in an early-stage game dev team at Riot Games, shaping product vision, target audiences, go-to-market strategy, and publishing readiness from concept through global launch.
Principal Insights Analyst at Riot Games builds and scales analytics tools to understand player behavior and product health across the company’s portfolio of games using SQL, Python, and Tableau.
Principal Game Designer leading combat, controls, and core gameplay system design on an early-stage R&D project at Riot Games in Los Angeles, collaborating across disciplines to prototype and iterate on player-facing systems.
The Senior Technical Product Manager will lead the strategy and roadmap for Riot Games' esports and community publishing platforms, managing complex technical products like real-time data streaming and broadcast tooling. This role requires deep technical expertise to oversee the product lifecycle and ensure high-reliability infrastructure for global esports events.
Lead technical vision and execution of gameplay features and tools for an unpublished R&D game at Riot Games, collaborating with designers, artists, and engineers across PC, console, and mobile platforms using C++.
Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We guide development, remove obstacles and drive projects to completion while ensuring…
Manage a team of Visual Designers on Teamfight Tactics' Gameplay UI, setting craft standards, scoping work with production, and guiding UI implementation in Unreal Engine using Figma and Photoshop.
Staff engineer leading build/CI systems for Teamfight Tactics, designing scalable pipelines, optimizing Unreal/Horde workflows, and mentoring teams to deliver reliable game releases.
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