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Designs and implements gameplay mechanics, AI behaviors, and narrative sequences for AAA games using C++/C#/Lua, collaborating with cross-functional teams at a renowned studio.
Designs and iterates game levels for single-player titles using 3D tools and game editors, collaborating with artists and engineers to craft engaging environments.
Analyze player telemetry and feedback to uncover trends and friction points, then translate findings into actionable insights for game design and development at a top-tier AAA studio.
Mid-to-senior animator at PlayStation Studios' Team ASOBI in Tokyo, creating high-quality hand-keyed animation for cartoony and mechanical characters, props, and vehicles in games. Works primarily in Maya and partners with programmers to implement character behaviors in-engine using in-house tools and pipelines.
Oversees legal support for PlayStation’s hardware, procurement, software, and R&D teams in Japan, drafting contracts, assessing risks, and advising leadership on legal/compliance matters while managing a team of legal professionals.
3D Artist at PlayStation Studios Team ASOBI (onsite, Tokyo) creating high-quality characters, props, textures, and environments for games. Day-to-day work involves modeling in Maya/ZBrush and texturing in Substance Painter/Designer while collaborating with other game development disciplines; all experience levels welcome.
Designs creative gameplay mechanics and levels for PlayStation games using a Maya-based editor; collaborates with cross-functional teams and learns game development skills under mentorship.
Additional Location(s): N/A Diversity - Innovation - Caring - Global Collaboration - Winning Spirit - High Performance At Boston Scientific, we’ll give you the opportunity to harness all that’s within you by working in…
The Project Manager will lead civil energy construction projects by managing schedules, budgets, safety, and team coordination. They will oversee the project lifecycle from pre-construction planning to closeout, working closely with stakeholders, suppliers, and subcontractors.
Entry-level tester for PlayStation’s baseball game, identifying and documenting bugs while leveraging baseball expertise to refine gameplay and user experience.
Build and maintain scalable data pipelines and processing components for PlayStation analytics, using SQL, Python, PySpark, and cloud platforms like Databricks and Snowflake.
Senior SDET contractor (12 months) designing and maintaining test automation frameworks (Python, Selenium) for PlayStation's UI, API, and backend systems in a hybrid Dublin role.
Build and maintain automated UI and API tests in Python to validate PlayStation client software, ensuring smooth media experiences and user-facing features.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Provide 24/7 operational support for global physical security systems (access control, CCTV, visitor management) and troubleshoot issues across EMEA and U.S. teams.
Develop and maintain automated test frameworks for PlayStation's software, including UI, services, and APIs, using C++, Python, and JavaScript while collaborating with global teams.
Senior QA Analyst for PlayStation 5 projects, focusing on high-level/critical test coverage, issue resolution, and developer support. Core work includes scripted/exploratory testing, test plan updates, and pipeline diagnostics for Sony’s AAA game titles.
Develop and maintain automated tests for PlayStation peripherals and firmware, ensuring performance and reliability of devices like PlayStation Link™ using C, Python, and CI/CD pipelines.
Senior Software Quality Engineer in San Mateo, CA tests iOS mobile apps for PlayStation, designing test plans, running manual/automated tests, and collaborating with teams to ensure high-quality releases.
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