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We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure…
At Deckers Brands, Together, Every Step is a promise kept that every employee can bring their authentic self, is valued and supported, as a whole person, at work and beyond. Together, Every Step is how we continue to…
We are looking for a talented and creative Character Artist to design and create high-quality characters for our projects. The ideal candidate should have a strong understanding of anatomy, form, and along with the…
LifeFormations specializes in the design and fabrication of animatronic figures, sculpted elements, exhibits, and interactive experiences. Our work can be found in leading theme parks, museums, science centers, and…
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo.…
EN (FR to follow) GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to…
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly…
Under the responsibility of the Technical Director, the Houdini Technical Artist helps define and create, support and maintain the procedural content generation pipeline and tools. A key aspect of this role is not only…
Responsabilités: Rôle hybride entre artiste et animateur technique, nécessitant des connaissances en gréement et en script Python. Doit écrire des scripts/outils Maya/Mobu robustes et prendre directement en charge les…
Objectif principal du rôle: Maintenir l'esthétique du jeu en se basant sur la vision du directeur artistique et en l'exécutant en ajoutant des éléments d'éclairage et d'ombrage dans les niveaux jouables…
Job Posting Title: Pre-Visualisation Generalist Artist (All Levels) - ILM London Req ID: 10137201 Job Description: Position Summary Previs Generalists collaborate closely with the Previs Supervisor and Previs Lead to…
We are ARVORE , a startup in the virtual reality content creation scene. Based out of Los Angeles and São Paulo, our studio creates, designs, produces and develops world-class interactive experiences and games for all…
As a Texture Artist at Ubisoft Toronto, you will bring environments and game elements to life by creating and applying both tileable and unique textures that align with the project’s artistic vision. You’ll work…
About Us Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across…
As a Level Designer – Mission at Ubisoft Montreal, you will shape both the playable spaces and the missions that unfold within them. You will transform narrative intentions into interactive experiences, carefully…
Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At…
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