A hands-on creative engineer who owns RZR's playable ads platform: building a config-driven engine with a reusable library of HTML5 game mechanics (Match-3, Runner, Puzzle, etc.), genre templates, a single-file build/packaging pipeline, and MRAID/ad-network adapter shims. Core stack is JavaScript/TypeScript, Canvas/WebGL, lightweight game engines, and aggressive asset/size optimisation.
Sign in to see your match